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  1. #1
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    Suggestion: Ally ability - REST

    I have an ally ability suggestion: REST

    Examples
    x: Rest
    or
    x: Target friendly ally rests.

    Where x is a cost.

    REST means:
    At the beginning of your next turn, if this ally didn't attack, deffend, cause nor take damage it gains +1 attack and +1 health.

  2. #2
    Senior Member Nizaris's Avatar
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    I'd be on board with this, slightly modified. I think it should be a passive ability, and it should happen at the end of your turn. So if your ally is not exausted at the end of turn it would gain the 1/1. There's really no way to check at the beginning of your turn cause it becomes unexhausted. Also it shouldn't trigger if it has any sort of other effect on it, beneficial or negative.
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  3. #3
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    changing description

    I believe the opponent must have the opportunity to do something to the resting ally. So it should be at the beginning of your next turn.
    So, to make it easier, lemme change the description.

    Rest is a condition.
    The ally gains rest.
    If the ally attacks, defends, causes damage or takes damage, it loses rest. Negative effects would remove rest as well.
    At the beginning of your turn, if the ally has rest, it gains +1/+1 and loses rest.

    I guess this way is easier to control.
    Last edited by leobarra; 10-03-2012 at 11:16 PM.

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