Named "Denial."
Hello. Some may know who I am and what I'm doing, but others will not and I've decided a bit of up-front information helps.
First, since joining the game and playing several dozen matches, I decided to take a shot at making strong decks for weak heros and unusual decks for everything else. Having run into the brick wall that is the unoriginality of Logan and Ter Adun and their lack of any useful supporting cards, I decided to come here and play with an idea that I got from a match in my earlier deck "Countdown."
That idea, as you might realize from the title and first sentence, is Denial. Specifically, the denial of the opHero's shadow ability. As in Constantly. As in, "Never let him use it even once!" With four card types of four each (Priest of Light, Retreat, Radiant Sunlight, and Drain Power) the total amount of shadow energy denied your opponent can be up to 20. Much more than can realistically be gained in a game, barring an abundant use of Shadow Font.
That is the theory, anyhow. In practice it will probably work 50% of the time.
Now, shadow denial can be run out of every human deck, but I also wanted a second denial ability added in, one which used a lot of shadow energy; the constant need for free energy narrowed the choice down to Jericho, and thus we are here in the Priest section. That denial ability is fighting power, and to get it we run Marshland Sentinel. Hence the need for expendable shadow power.
Denying a Hero's ability is certainly a tempo changing event for the opponent. The loss of that ability when you expected it can be frustrating in the extreme, and cards you thought safely reserved for the next turn might suddenly need to appear, denying their use for later emergencies. This, however, as I can attest, is not enough to win the game. But adding a denial of fighting strength on top of the ability denial just might very well make this deck a viable alternative.
Which is what I'm here to find out.
Following this post I will list the 1.0 version of "The Rubber Stamp", I invite comments and suggestions as to the card choice, however I would ask all posters to refrain from attempting to fundamentally alter the premise of the deck, which has already been stated. Open testing in QM will be done after a tweaking time against the AI, and will be a run of 24 matches over a number of days. The matches can be viewed by all, my forum name is the same, and I will keep a running log of win/loss in my blog if anyone cares to follow along.
Thank you for your patience, now on to the deck!
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