This is one of the only few write ups I ever did and for one of my favourite hero,Gravebone.
Reasons is that I think that there are already so many good write ups from really good player in SE forums already for him and that mine can only make little to no difference in any terms.
Encouraged by a few guild mates' kind words and so......
Here are some of my some few hopefully good guid lines to anyone looking to get some basic ideas of playing him.
I like to see Graveboneas a mildly efficient control hero with the only exclusive ability to manipulate the graveyard order to keep the dreaded SK cycle going where none of the other shadow heroes can do so being his best bits. Try him only if you like to take up tough challenges.
Here is one of my many Gravebonebuilds
http://shadowera.gondorian.com/deck1....2se144.2se160
Gravebone(40cards + 1hero)
Allies
2 xBrutal Minotaur
3 xShadow Knight
4 xInfernal Gargoyle
4 xDeath Mage Thaddeus
4 xBrutalis
Items/Abilities
2 xLey Line Nexus
2 xShriek of Vengeance
3 xSacrificial Lamb
3 xTome of Knowledge
3 xPortal
2 xSupernova
3 xLightning Strike
3 xFireball
Weapons
2 xDagger of Unmaking
Out of all the tweaks I've made I think this is one of the most reactive and simplest one that can hold up on its own well enough against most decks around.
Saccing is critical to play the deck properly. Every single card is there for a good reason.
Burn here is minimal since the main aims aren't even to win with them but to maintain board balance till you have enough resources to portal. (Again I don't know how many times have I ever succeeded in doing so but if you do get a portal finisher, it's just plain breathtakingly epic)
Nova's are autosac in the 1st 5turns unless you get a bad draw and facing a perfect rush.
Here's a mock scenario:
t1- stall
t2- Brut/ToK(ToK only against humans unless its a priest)
t3- Gargs/DMT/FB if needed when there's menace like Jas(DMT
only if there's 3hp allies to pinch)
t4- Tok+draw/LS/Portal(if things are quiet on the other side of the board)
t5- Nova/BM or Sk/Revive ally to Slamb if low on cards
Normally the initial 5 turns will be crucial to how well you plan your plays, by t5 strikes if you are still not on the higher grounds the only way to survive against a rush is your burn cards so learn to treasure those cards well never spam them unless necessary. Also never be afraid to put out BM or SK since you wanna lure out all their cripples or burns if they're mages too instead of them using it against your hero.
Other allies that you may wanna try with Gravebone:
Deathbone
A 3cc ally often overlooked by many because of his size and cc as in essence he could be a very good makeshift fireball since his attack for 2 plus 2 damage dealt to target when he dies. Also when facing any opponent with mass destruction or burn cards his a perfect vice against them since if they play nova or tidal wave it deals them 2 extra damage. A nova that hits them back for 5+2damage extra for every 1 deathbone in play will make them think twice. With Gravebone's ability to revive allies, 1~2 deathbone's a nice addition here since he's useful in any stage of the game unlike other brutalis which is rather useless in mid to late games.
Medusil
Yet another one of those allies which I find that works well with gravebone for his ability to remove blocking for 1 turn, since in most cases your initial line-up of allies are weaker in attacks compared to the human factor so with medusil's ability+brutalis: 4damage, sufficient to kill Jas Aldonor any 4hp allies cept Gargs when going 1st.
With DMT, even better if you can get medusil to stick on board.
PS:I believed there is at least one or two builds here that is almost identical to mine here in the forum.
Had this build for a while since 1.503 then, haven't tweak much of it except the changes in my line-up of fatties.
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