Here is a card I suggested way back in the version 1.25 days. It would have to be tweaked but I think it sill has merit.
Thread and discussion concerning it:
http://www.shadowera.com/showthread....ghlight=Drakon
The card:
TYRIEL
I will show you fear in a handful of dust
Unguilded
My turn,
ally name= "MIMIC"
shadow ally 5CC
play face down untill you cast an ally, mimic transforms into that ally and copies all its power, ability,
"a copy cat can copy furious tiger"
IGN AA1 DARKCROSSBOW dont call me a noob, say something that I dont know of
lone wolf of the east
http://www.shadowera.com/showthread....Guide-To-Traps
Why i cant see other posts? Why am i always the last to post
IGN AA1 DARKCROSSBOW dont call me a noob, say something that I dont know of
lone wolf of the east
http://www.shadowera.com/showthread....Guide-To-Traps
http://www.shadowera.com/showthread....k-of-Judgement
people seemed to like this one. will post it here :P
I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
Have a sword in your face!
God damn these facts getting in the way of my succes!!
I have a few ideas based mainly around Druid type abilities....but have spread the love around. See what you think:
Druid warrior
Human ally
4cc
4/4
"when Druid warrior comes into play, target disabled ally becomes enabled"
Druidic heal
Hunter ability
4cc
"Target ally is healed to full life, and all disabling effects and negative attachments are removed"
Druidic staff of Power
Priest and Elemental weapon
5cc
5 dur 2 attack
Each time weapon damages ally or hero, your hero heals 1.
Raven call
Warrior ability
3cc
Friendly allies gain +1 until end of turn. *Hero gains Protector until the beginning of your next turn.
Call of the Carniboar
Warrior ability
4cc
Friendly allies that kill an enemy ally gain +1/+1
Garvan the mighty
Human ally - unique
6cc
4/7
When Garvan comes into play target ally gains stoneskin 1
3cc target ally gains stoneskin 1. *Allies with stoneskin cannot gain further stoneskin effect.
Strength of the Wulven
Warrior and hunter ability - attachment
3cc
Target ally gains +1/+1 and rejuvenation ( ally heals 1 life at beginning of controllers
Armour of the wind
5cc
Elemental and Hunter
4/1
Hero takes no electrical damage
Pack Mother
Wulven ally - unique*
5cc*
4/5
rejuvenation 1
When pack mother comes into play, target Wulven ally gains +1/+1
Forest Worm
Human all
4cc
2/4
Forest worm cannot be trapped, disabled, or distracted.
Priest of the Dark
Shadow ally
3cc
3/3
When PotD comes into play, both heroes loses 1 life
1cc target ally takes 1 damage. *This damage cannot be prevented by stoneskin effects.
Ice snake
Shadow ally
2cc
1/2
When ice snake causes damage to target ally, that ally is frozen until the beginning of your turn.
Antidote
1cc
Rogue and Hunter ability
Target poisoned ally is fully healed and poison effect removed. *This includes any disabling effects caused by poison.
Wulven Claws
4cc
Rogue weapon
3/2
When hero with Wulven claws attacks a hero wearing armour, the armour loses 2 durability.
Sent from my iPad
"I'll have you know I have the reflexes of a cat, and the speed of a mongoose"
LEGEND of TEAM JUGGERNAUTS
Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.
Link to irc: http://shadowera.gondorian.com/gamechat/
Still looking for input on these.
Wulven Sympathizers
Shock Therapy
Last edited by fyrfytr998; 08-31-2012 at 09:27 PM.
I'm old, experienced, and usually right. So eyes open, mouth shut, and you might learn a thing or two.
Alright. My long list of card suggestions is finally up.
Dat long list ;P
Sky Warden of the Horizon
Warrior of the Blue Phoenix
Greatness, Reborn
The Time Master Class- My first full featured class suggestionThe Blood Mage Class- A Shadow Faction Class SuggestionThe Tactician Class- A Human Faction Class Suggestion
I have a few ideas for cards here they are.
Three leaf clover
cc1
Neutral ability
Each player looks at the top three cards of their deck then add 1 to their hand.
Reset
cc2
Neutral ability
Each player shuffles his/her hand into their deck and draws the same amount of cards.
Hail Merry!
cc1
Neutral ability
Your opponent looks through their deck and adds 1 card to their hand. Then you draw cards up to your maximum hand size, but you may not attack and your opponents hero and allies take no damage and are unafected by abilaties this turn.
Investment.
cc6
Shadow artifact.
When an opposing ally is killed, place 2 counters on this card.
For 3 resources send this card to the graveyard and your hero heals 1 damage for each counter on this card.
Are theese to broken or are they balanced?
Eye of eagle
4cc
target bow you control gets accuracy that means the damage is unreducable.
"i can aim the eye"
IGN AA1 DARKCROSSBOW dont call me a noob, say something that I dont know of
lone wolf of the east
http://www.shadowera.com/showthread....Guide-To-Traps
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