They are going to have a playable demo at Gencon, running on IPads at their booth... So coding and artwork are at least in progress. However some areas like the player economy aren't even decided on yet, let alone coded. I've said it once or twice, I think asynchronous play is a killer feature for mobile. It's what got me excited and caused me to back the project.
I'm taking their timelines with a grain of salt, they have a lot to deliver in not much time. Some of the features they are promising have been in development for a year for Shadowera...
I watched the twitch video, it's pretty clear that they are comparing themselves to mtgo when they talk about beating their prices. Seems likely that the cost will end up somewhere between SE and MTGO. They talk about mtgo a lot, haven't heard them mention SE. I guess that makes sense given the background of the people working on it.
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