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  1. #1
    Senior Member Keaven's Avatar
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    Post Hero Deck Archetype Tier Rankings [1.603]

    Based on; Soothslyr's deck archetypes described in his blog, Ways To Play; from my experience; and Wtzky's Beginners Guide to SE Heroes Tier rankings, I have made the following table for those looking to try different style builds for any Hero.

    Hero Deck Archetype Tier Rankings
    Agro Control
    Combo
    Hero
    Rush Burn Suicide Solo Balanced Destruction Recursion Mil Lock
    Boris 2 2 2 1.5 2.5 3 3
    Amber 1.5 1 2 1.5 2 2.5
    Victor 3 3 2.5 3 2 3
    Gwenneth 1.5 1 2 1.5 3 2.5 2.5
    Nishaven 2.5 2 2.5 2 2 3 3
    Eladwen 1.5 1 1.5 2.5 1.5 3
    Jericho 2.5 2.5 2 3 3
    Zhanna 1.5 2.5 1 2.5 2 3
    Lance 2 1.5 1 3 2.5
    Serena 2.5 2.5 2 2.5 2.5 3
    Ter Adun 3 3 3 3 3 3
    Logan 3 3 3 3 3
    Banebow 2 1.5 3 2 2.5 2
    Baduruu 3 3 3 2.5 3 3
    Majiya 2 1 1.5 2.5 2 2 3
    Gravebone 2.5 2 2.5 3 2.5 2 3
    Darkclaw 2 2.5 2 2.5 2.5 2.5 3
    Moonstalker 3 2.5 2 1.5 2 1.5 2.5
    Elementalis 2.5 2.5 2.5 2.5 3
    Zaladar 1.5 1 3 2 2 3 3
    Last edited by Keaven; 07-30-2012 at 01:24 AM.
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  2. #2
    Senior Member Keaven's Avatar
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    General and specific card pools for archetypes:

    Rush:

    Allies, Shadow Energy (SE) abilities, and direct damage (DD) abilities

    Burn:

    SE abilities, allies, DD abilities, weapons, armour

    Suicide:

    Shadowspawn

    Supernova

    Solo:

    SE abilities, abilities, items

    (Balanced) Control:

    SE abilities, ally abilities, abilities, item abilities

    Hand Destruction:

    Serena Thoughtripper

    Night Prowler

    Resource Destruction:

    Sandra Trueblade

    Here Be Monsters

    Plague
    Cobraskin Wraps

    Deck Destruction:

    Transference
    Gravedigger's Cloak
    Dimension Ripper

    Recursion:

    Victor Heartstriker
    Gravebone

    Lily Rosecult
    Earthen Protector
    Shrine of Negatia

    Shadow Knight

    Reserve Weapon
    Resurrection
    Soul Reaper
    Eternal Renewal
    Master Smith
    Gravediggers Cloak
    Ghostmaker

    Mill:

    Healing abilities, DD abilities, hiding abilities, ally control abilities, Hero control abilities, weapons, armour, item destruction abilities, recursion cards, destruction cards, lock cards

    There are quite a few cards that could function in mil strategies, however some heroes do not have enough in their card pool so I will list the most viable:

    Zhanna Mist
    Moonstalker

    Evil Ascendant
    Shadow Font

    Reserve Weapon
    Rampage
    Engulfing Flames
    Poison Gas
    Freezing Grip
    Clinging Webs
    Healing Touch
    Tidal Wave
    Ice Storm
    Ressurection
    Holy Shield
    Plague
    Book of Curses
    Captured Prey
    Now You're Mine
    What Big Teeth
    Regeneration
    Full Moon
    Lone Wolf
    Elemental Discharge
    Conversion
    Soul Reaper
    Transference
    Eternal Renewal
    Rain Delay
    Bazaar
    Sever Ties
    Bad Santa
    Nova Infusion
    Snow Sapphire
    Violet Thunderstorm
    Armor of Ages
    Night Prowler
    Cobraskin Wraps
    Dome of Energy
    Legion United
    Shadow Armor
    Crescendo
    Mourneblade
    Berserker's Edge
    Dimension Ripper
    Wrath of Summer
    Voice of Winter

    Combo (Lock):

    Draw cards/engines, hiding abilities, recursion abilities

    Victor Heartstriker

    Shrine of Negatia

    Shadow Font

    Death Trap
    Lay Low
    Full Moon
    Rain Delay
    Last edited by Keaven; 07-29-2012 at 04:17 AM.
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  3. #3
    Senior Member OgAusp's Avatar
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    Interesting thread and well thought through, however, I have some concerns.
    Wouldn't damage from weapons be considered as beatdown and not burn?
    The cards you have listed under Deck Destruction seems more suitably called Resource Destruction. I believe cards like DR and Transference would fit that category better by the description on Sooth's blog.
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  4. #4
    Senior Member Keaven's Avatar
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    Quote Originally Posted by OgAusp View Post
    Interesting thread and well thought through, however, I have some concerns.
    Wouldn't damage from weapons be considered as beatdown and not burn?
    The cards you have listed under Deck Destruction seems more suitably called Resource Destruction. I believe cards like DR and Transference would fit that category better by the description on Sooth's blog.
    Beatdown/Burn/Death Race are all synonymous, as not all Heroes have access to effective DD abilities and constitute the same style of gameplay. I may just rename it as death race which many people understand, however I have used the names according to Sooth's guide for an easy reference.

    I have combined all forms of destruction into one category as they are complimentary and any hero having access to more than one form will combine them to focus on this archetype. I have added the resource destruction category accordingly for descriptive purposes. Thanks.
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  5. #5
    Senior Member ahmet476's Avatar
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    Great thread.

  6. #6
    Senior Member painful_smile's Avatar
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    wtf you do with victor bro....
    hes one of the best heroes.
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  7. #7
    Senior Member Keaven's Avatar
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    Quote Originally Posted by painful_smile View Post
    wtf you do with victor bro.... hes one of the best heroes.
    Agro Control Combo
    Hero Rush Burn Suicide Solo Balanced Destruction Recursion Mil Lock
    Victor 3 3 2.5 3 2 3

    Tier 2 isn't so bad, just hasn't got great damage output to be as effective using archetypes other than Control and Recursion.
    Last edited by Keaven; 07-29-2012 at 12:47 PM.
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  8. #8
    Senior Member Ramirez Delgado's Avatar
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    Nice work, Keaven!
    I had the same idea (showing archetypes vs. heroes) and wanted to produce some tutorial videos for beginners (you remember that I asked you for video?), but then my hard disk crashed and I lost all my work. Keep it going.
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  9. #9
    Junior Member Werlix's Avatar
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    Nice work! Cool to see it all laid out like this

    I would however warn players to be careful with analysis like this however as it can limit players imagination and it can be a bit of a self-fulfilling prophecy if lots of players play the "top" decks - so they always come out on top.

    Would the Zhanna "balanced" deck have been considered tier 1 before the World champs? I don't think so - but iClipse used his brilliant deck building brain and realised how good it was despite the community's perception.

    I guess the thing to remember is that this table is based on post-analysis of how decks have performed, not necessarily an exhaustive list of the inherent power of decks or potential decks.
    Last edited by Werlix; 07-30-2012 at 10:12 PM.
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  10. #10
    Senior Member stevevai1983's Avatar
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    nice work but i don't agree with lots of tiers...
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