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Freeze
Will definitely need to nerf this. How about freezing for two turns?
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Member
I would vote for 3 turns, and the other similar card for 2 turns
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I agree. Need a couple of these with scaling range at different levels. 4 cost for 3 turns and another (the web one) with 3 cost for 2 turns or something.
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"turns" is a bit confusing still...
1 turn = You cast it. You can attack the target and not get hit back. But on the enemy's next turn right after you, it is unfrozen.
2 turns = You cast it. Attack for free. Enemy's turn, enemy can not attack. Your turn, you can attack for free again. Enemy's turn, unfrozen.
etc
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Member
seems you need to set in stone some terminology such as
Turn = your or opponents turn counted seperatly
Round = both you and opponents turn (Ie counted when the turn comes back to you)
thus this card could be for 3 Rounds
the in game help should have terminology explained in more detail.
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I agree with above posters, these cards aren't fun, way too strong. I think they could work if there was a way to break the spell, something like "Target's owner may choose to sacrifice a resource - the spell is broken". Either that or the turn-limiting thing.
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For v1.02 we will try "Target ally cannot attack or defend for 3 turns"
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Agreed. There should still be a destroy target ally card.
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Junior Member
Maybe, instead of turns, it can affect certain types of allies (humans, shadow, etc). I know we would not be able to test it now, but it MAY work. Either way, i don't think it is a powerful card. Think like Pacifism in MtG. It cost only 2 mana and renders a creature unable to attack or block. (What we would need is cards that could destroy this type of effect-cards. (do they have a name?).
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Member
This should be obvious from the text but I want to clarify your intentions with this ability.
Frozen Allies will still be able to use their Payment Abilities, correct?
And honestly, an Ongoing ability for 4 that shuts keeps an Ally from Attacking permanently seems fine. It's actually not as good as 1 burn spell that destroys an ally for good at the same cost. Ongoing abilities are still susceptible to removal.
No Nerf Necessary
Even one at 3 for that matter... Maybe you don't need two of the same card in the same set, you are making them different now, but I'd consider leaving one as is and changing one to a different flavor.
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