Close

Page 1 of 7 123 ... LastLast
Results 1 to 10 of 69

Thread: Bad Wolf

  1. #1
    Shadow Era's Avatar
    Join Date
    Jul 2010
    Posts
    3,486
    Tournaments Joined
    0
    Tournaments Won
    0

    Bad Wolf



    Everyone's favorite discussion topic with everyone.

    Current description change suggestion is: "Bad Wolf regenerates 1 damage at the start of your turn"

  2. #2
    Member kirothak's Avatar
    Join Date
    Jul 2010
    Posts
    74
    Tournaments Joined
    0
    Tournaments Won
    0
    I like the suggested wording other then it should be "At the start of your turn bad wolf regenerates 1 health"
    for one regenerating damage sounds weird

    and two the trigger should be first like all other cards i have seen. perhaps try to keep cards text formatted similar, start with trigger. then effect and target, or in this case target and effect as it would not make sense the other way

    in bad wolf "at the start of your turn" is the trigger
    in other cards the trigger is such as "pay 2" or "when enters play" ect ect thus keeping them formatted with trigger first helps with consistency

    anyway just my thoughts

  3. #3
    Shadow Era's Avatar
    Join Date
    Jul 2010
    Posts
    3,486
    Tournaments Joined
    0
    Tournaments Won
    0
    You make a good point from yourself, thanks

  4. #4
    Junior Member
    Join Date
    Jul 2010
    Posts
    13
    Tournaments Joined
    0
    Tournaments Won
    0
    This card is way too strong to be a 3 Mana creature. I'd increase the cost to 5 or even 6.

  5. #5
    Member
    Join Date
    Jul 2010
    Posts
    37
    Tournaments Joined
    0
    Tournaments Won
    0
    I agree. This card is too powerful for the cost. I don't think 6 is reasonable for this game, based on the other cards, but at least 4, preferably 5.

  6. #6
    Senior Member Narziss's Avatar
    Join Date
    Aug 2010
    Location
    Berkeley, CA
    Posts
    426
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    3
    This is a great card, and I really don't think it needs to be nerfed.

  7. #7
    Shadow Era's Avatar
    Join Date
    Jul 2010
    Posts
    3,486
    Tournaments Joined
    0
    Tournaments Won
    0
    Cost will be increased to 4:
    - 4 cost creatures will have 7-8 stat points divided between attack and health, plus an ability
    - Bad Wolf's ability is pretty good, however it is also an uncommon card

  8. #8
    Member
    Join Date
    Jul 2010
    Posts
    38
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Kyle View Post
    Cost will be increased to 4:
    - 4 cost creatures will have 7-8 stat points divided between attack and health, plus an ability
    - Bad Wolf's ability is pretty good, however it is also an uncommon card
    So does this mean you have the resource/stat ratio worked out?

  9. #9
    Member kirothak's Avatar
    Join Date
    Jul 2010
    Posts
    74
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Kyle View Post
    Cost will be increased to 4:
    - 4 cost creatures will have 7-8 stat points divided between attack and health, plus an ability
    - Bad Wolf's ability is pretty good, however it is also an uncommon card
    Ahh setting up a point system ehh? this is much like the system modern mmorpgs use for item creation. that works something like....

    Items have a base point value known as "item budget" that can be spent on the various stats and effects on the item (special effects have pre defined point costs in their system)

    In mmos the amount of points an item has that a Dev can spend in the item is determined by the items level and the items rarity level.

    These systems where put into place in modren mmos cuz in the past before mmos used a balancing system like this some devs would make items that turned out to be stupidly powerful compared to other items of the same lvl and rarity. these days item budget systems are hard coded into the mmos engine and the games Development team can't go beyond the points an item has even if they wanted to... forced balance and standardization.

    So in shadow era a cards "points" is determined by casting cost and rarity i assume? very good way to go about it Kyle as there are allot of inconsistencies among cards of the same rarity and casting cost atm. only tricky part is deciding what the various special effects on cards are worth point wise.

  10. #10
    Senior Member Narziss's Avatar
    Join Date
    Aug 2010
    Location
    Berkeley, CA
    Posts
    426
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    3
    This card may definitely be on the stronger side...but I kinda thought it was fine the way it was (at a cost of 3).

    Nevertheless, it would be nice if there were more allies that cost between 1-3 resources....
    Last edited by Narziss; 08-05-2010 at 05:11 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •