I love Ter Adun, don't know why, but i like his natural ability/item destruction. So for quite a while i have been playing Ter Adun, and though it isn't complete, it still works really well. Until I can buy some weapons/armors it won't be complete, so I am hoping that people will be helping me choose. So here it is.
x1 Ter Adun
Allies
x2 Brutalis
x4 Bad Wolf
x4 Hellsteed
x4 Dark Flayer
x4 Molten Destroyer
x2 Wulven Tracker
Total:20
Abilities
x3 War Banner
x4 Smashing Blow
x1 Enrage
x4 Crippling Blow
x2 Rampage
x4 Shield Bash
x1 Blood Frenzy
Total:19
All:40
The Main Goal: The main goal of this deck is to make people not be able to play support abilities or items, mainly hero items. Then destroy them with big allies, or mainly Molten Destroyer. You can also just use smaller allies, boosted with Hellsteed.
T1: Resource, Hellsteed if possible.
T2: Resource, if no Hellsteed, Flayer, if Hellsteed, Brutalis or Flayer if no Brutalis.
T3: Resource, if health heavy ally out, shield bash, attack with Flayer or Brutalis, if not, War Banner, attack hero or allies.
T4: Resource, Wulven Tracker, or lower 2cc allies, two Flayers if possible, a Flayer and Hellsteed, maybe two.
T5- end, Improvise. After T5 it is usually just go with whatever happens, but if a weapon comes up before T6, at least try to Smashing Blow it. If not possible, then obviously use his ability.
So what would be good weapons for the deck? And any suggestions?
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