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Thread: Plasma Behemoth

  1. #21
    Senior Member Fry's Avatar
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    This guy is pretty brutal, I suggest limiting him to only targetting allies, or tweaking some of the numbers around, possibly both.

    Template: "(3): Deal 4 damage to target hero or ally."

  2. #22
    Senior Member AnAdolt's Avatar
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    The animation on Plasma Behemoth's ability doesn't seem to be working properly at game speed 1, 2, and 3. However, at game speed 4, you can see it for a split second.

    As for balancing, this card should stay a common. If it stays as-is, it should be a Rare. If it's bumped up to Uncommon, maybe bump the cost up 1 or something. I sorta don't mind leaving it as is and making it a Rare because it's the most powerful Shadow ally right now and that faction needs an Aeon of its own.

  3. #23
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    fair enough when compared the ability to human clan.

  4. #24
    Senior Member Narziss's Avatar
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    Yeah. I think Plasma Behemoth is fine as is in the current balance of the game.

  5. #25
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    i think there's a bug whit this card, when I'm playing against the pack leader dark claw and this card is on the field i cant attack it.
    im not sure but this happen very often. Btw im new arround here i like the game, looks very cool.

  6. #26
    Senior Member AnAdolt's Avatar
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    Normally, you should be able to attack with Plasma Behemoth. The next time you run into this problem, take a screenshot of the entire field; if you're on a hand-sized mobile device, take a screenshot of every camera mode. That way we can pinpoint what the cause may be.

  7. #27
    Senior Member Wylding's Avatar
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    Quote Originally Posted by kaboom132 View Post
    After playing with this card, I've discovered it to be WAY too powerful. You get a 3/5 for 5, which isn't great, but you also get 1 fireball PER TURN. It ought to be raised by at least one mana.
    It is a bit overpowered. Perhaps raising the cost by at least one...perhaps two. That way it's not a direct analog to fireball.

  8. #28
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    Quote Originally Posted by Wylding View Post
    It is a bit overpowered. Perhaps raising the cost by at least one...perhaps two. That way it's not a direct analog to fireball.
    I have always advocated that BOTH bp ( his ability ) and fireball need to be raised by 1. That is why Mage burn is so potent and, if you are running Majyia ( which any smart mage would choose ), you are basically exploiting the fact that the card devs are unwilling to do what must be done.
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  9. #29
    Senior Member Wylding's Avatar
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    Quote Originally Posted by Sorter View Post
    I have always advocated that BOTH bp ( his ability ) and fireball need to be raised by 1. That is why Mage burn is so potent and, if you are running Majyia ( which any smart mage would choose ), you are basically exploiting the fact that the card devs are unwilling to do what must be done.
    Yeah, I don't think it's power should be a DIRECT analog to fireball in both cost and damage. That's not right. His HP are a bit high too, but I doubt that will change at all.

  10. #30
    Senior Member N3rd4Christ's Avatar
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    Quote Originally Posted by Wylding View Post
    Yeah, I don't think it's power should be a DIRECT analog to fireball in both cost and damage. That's not right. His HP are a bit high too, but I doubt that will change at all.
    Stop trying to change what doesn't need change!!! Lol I don't even really use him but he's not all that powerful
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