Ok, less like teeth, as SE gain is not 1 for 1. Still...could last a long time.
What about it gains durability when yr hero loses SE. Requires more thought then.
Yes
No
Ok, less like teeth, as SE gain is not 1 for 1. Still...could last a long time.
What about it gains durability when yr hero loses SE. Requires more thought then.
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Good idea Keaven
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I would suggest cost 5 or 6, because this weapon is very, very powerful. Assuming you use it with reserve weapon, which everyone will, it is basically a 2 damage weapon with very high durability. With Logan this would be a weapon that is basically immune to attrition damage that enables you to kill any creature in the game. Just waiting for a couple of turns and then using it with amber would be a damage 4 durabilty 6 or 7 weapon. This weapon either needs a cost increase or some negative aspect such as maybe costing 2 resources to use or losing 1 health every time you attack with it because it seems too powerful.
@Keaven: I like the creative thinking in that weapon, but I don't really see how Amber will not be able to abuse it.
Interesting...did not realize that.
Hmmm, call it Shadow Axe,
When hero uses SE, this weapon gains +1 attack, losses no durability when Hero defends.
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i think it can be a good choice for amber,boris,ter too.
why not make use of 0 attack?
e.g.cost:2,durability:2,attack:0,effect:being destroyed if your have ?(e.g.3) allies in play.
to make more things to be considered,some simple effect can be added too,e.g.
u draw ?(e.g.one) card if it is destroyed/
both heroes' energy are reduced by ?(e.g.one) if it is destroyed/
all allies on both side take ?(e.g.one) damage if it is destroyed....(this effect can come with ogloth,death mage....to bring great positive effect to logan)
also,those effect can enhance this card's usefulness even if logan have more than 2 allies in play.
surely,many modifications can be made to this card too,e.g.cost->3;its controller's energy +/- 1......
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This is a really good idea, Wulven should consider making this for the expansion.
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