I have been thinking a lot about the kind of cards this game would benefit from. As such, here are a few suggestions for weapons and armors.
Blade of Famine
(Warrior/Priest Weapon)
Casting Cost- 5
Damage-2
Durability-2
Whenever BoF damages opposing hero in combat, that player removes 1 res from play.
I thought this weapon would help a lot in warrior decks as well as priests.
Mainly priests, as it will be a must addition in resource denial decks or "plague" builds.
Armor of Radiance-
(Warrior/Elemental armor)
Casting Cost-6
Damage Reduction-3
Durability-4
Whenever AoR is damaged in combat,opposing hero loses 1 shadow energy.
An interesting stall armor like AoA as your opponent will waste a lot of SEs to bring it down. Also, a nice counter for heroes who have a spammable ability.
Rama's Bow of Eternity-
(Hunter Weapon)
Casting Cost-7
Damage-3
Durability-4
Whenever RboE does combat damage, your current armor/weapon gains +1 durability.
A powerful bow with a very high cc, this can help maintain board control or go into defensive mode late game. Gwen or Baduruu will be able to benefit from it most.
Armor of Reflection-
(Elemental Armor)
Casting Cost- 6
Damage Reduction-3
Durability-3
Whenever your Hero is damaged while AoR is in play, opposing hero takes twice the damage dealt to you.
This has a very powerful synergy with Energy Discharge, instant 10 dmg to your opponent! Even with DR because your opponent would be scared to cast MC on your fatties fearing backlash.
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