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Thread: Dirk Saber

  1. #1
    Shadow Era's Avatar
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    Dirk Saber



    Dirk always gets a "free" attack, the opponent will not strike back

  2. #2
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    Meh, not my first choice, but balanced, useable card.

  3. #3
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    I like the card, the free attack thing will allow it to live for atleast two turns.

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    Junior Member Verdeloth's Avatar
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    Useful. Nice card and balanced. Would work best if (as i am repeating myself xD, sorry for this) my ally could not attack my opponent hero if he/she controls an ally. Again, this is just my humble opinion. I am enjoying the game either way =).

  5. #5
    Senior Member Narziss's Avatar
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    Kinda bad......would be more usable if the attack was raised from 2 to 3.

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    Senior Member Martin JF's Avatar
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    Doesnt need higher att. Perfect as it is.

  7. #7
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    I'm not sure how the "ambush" is supposed to work. When we had this card in hand Beta1.0 I would attack with him and he would get hit. I figured ambush ment the opponent couldn't attack back or defend. maybe it was a bug or my missunderstanding. I think I attacked a ally that was 3/4 and Dirk died lol.

  8. #8
    Senior Member Narziss's Avatar
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    Quote Originally Posted by NsKrobar View Post
    I'm not sure how the "ambush" is supposed to work. When we had this card in hand Beta1.0 I would attack with him and he would get hit. I figured ambush ment the opponent couldn't attack back or defend. maybe it was a bug or my missunderstanding. I think I attacked a ally that was 3/4 and Dirk died lol.
    Yeah, this works correctly in the current beta 1.03. When he attacks, the defending enemy does not get to "defend".

  9. #9
    Member kirkwb's Avatar
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    Kind of useless when Allies at the same cost with higher attacks can deal their attacking damage and probably kill an opposing ally anyway before they defend.

    A vanilla 4/2 for 4 is strictly better. (vanilla = no ability)

  10. #10
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    I always, ALWAYS, sac this card. I don't know why, but I think he is just horrible. Yes, he gets free attacks, but he is too expensive for the ability and being 2/3, being that he will take one hit from most enemy allies and the AI tends to SuperNova alot when I get a bunch of allies out. He may be more useful against other decks or built into decks built to take advantage of him.

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