Hi there, I've just returned to the game after taking a half-year hiatus from it due to work commitments. The meta's changed a lot since I stopped playing. It took me a few days of constant playing to get back up to speed. Anyway, the first hero I chose to play as was Serena. This is my build of a Serena
control deck. Some advice and criticism, even compliments would be appreciated. Go easy on me, I just got back to SE!
Hero:
Serenax1 - Simply because she's more interesting to play compared to Lance
.
Allies:
Priest of the Lightx4 - Really helps when I want to delay an opponent from using their Hero Abilities for a turn. Not to mention the 4 extra health, which comes in handy since I have no other way of healing Serena
.
Tainted Oraclex4 - One half of the draw engine of this deck, together with IGG
. Combos well with EP for even more draw power plus a decent 4/4 hitter.
Earthen Protectorx2 - The set-up guy. Works great with Tainted Oracles and Aeons.
Aeonx2 - To set up the Aeon
-EP lock whenever possible. More of a bonus when it works. Also good to give the rest of my allies a buff since I don't use Aldon
.
Abilities:
Sorcerous Poisonx1 - That little bit of poison adds up in the long run. Too many times I've been killed by Damage over Time effects. Now I want to dish out some of my own. This is only here to poison the enemy hero. Any opposing allies affected by it counts as a bonus.
Retreat!x3 - The ever-splashable card in human decks. Only a 2-drop but so versatile. Love it!
Assassinationx3 - I've tried the Kris + Assassination
combo but have decided not to run it (this despite the fact that I probably should since I don't have Lance
's ability to cast). However, I usually use this on a Tainted Oracle. Most players will either disable it (with Jasmine
or Marshland Sentinel
, for example) or just ignore it, so I make them pay. Either way, it's a win-win for me.
Stop, Thief!x4 - You'd think that this is adequate, but I don't seem to be drawing it often enough. Thinking of adding 1 or 2 LLN
, what say you?
Items:
IGGx4 - The other half of the draw engine of this deck. Together with Tainted Oracle
, I find myself almost never short of cards in hand.
Black Garbx4 - Need I say more? This is a control deck.
Night Prowlerx2 - Because Serena
has awesome hand destruction potential. It's only here for opportunistic moments when I can combine this with her ability and get rid of two cards in one go. Sometimes leads to the opponent rage quitting. I know that I'll be advised to play Spelleater Bands, but I'm having too much fun with Night Prowler
at the moment.
Anklebreakerx4 - Great to counter fatties, even better to kill off weenies and get an extra card due to IGG
. Also the reason why I'm not running Raven
or Marshland Sentinel
.
DoU x2 - Not too sure about this. I find myself seldom using it, but it does make a big difference when I do use it. Who doesn't like Retreat!built into a weapon?
Currently considering taking one out and replacing it with one Golden Katar though. That thing takes forever to get rid of but I feel that it's better suited in a Lance
deck seeing as Serena needs to go on the offensive to maximise her hand destruction powers.
Total cards: 40
Some notes:
- I'm no pro or anything but I do feel that something's missing. The synergy is there, I suppose, but insufficient. I mean, I win like 6.5/10 games but I wish the win rate was a little higher.
- After extensive playtesting, I've discovered a glaring problem. The control aspect of this deck takes until mid game to set up. As a result, I'm vulnerable to weenie rushes and those annoying mages who will use a Supernova(hate that card!) to finish you off. Usually, I'm forced to play defensively during the early game but once I hit 5 resources and can deploy a weapon, this deck really starts to shine. The problem is this: sometimes, it's too late to catch up because Serena is missing too much health. Would Crimson Vest
remedy this situation?
- I don't run Kris and Nightshade, common choices for Rogue decks, because I wanted to try something different. However, I'm thinking of playing them. Should I? They are great at chipping away at enemy armour like Black Garb, not to mention the Kris + Assassination
combo.
- Do I need Lilyor Master Smith? With the reliability of my draw engines, I usually have a weapon/armour on the field plus a spare one at hand. Lily
would take priority for me though because I'm a little low on allies.
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