It just "felt" more right.. Maybe its just the way i play this deck..
U see, lots of times both players are fighting hard for the board and the game is pretty even. With relatively weak draw, getting a soul reaper instead of a fattie, a weapon or a shadow font is not very preferable mid game. Also, while staying at 5-7 resources its rather hard to play soul reaper, as its too defensive. Its best played when u think the opponent might have lethal dmg next turn, or just a bit before that. Talking about end game, when the graveyard is quite full.
Soul Reaper is also quite useful against mages, but this deck can afford to provoke some burn dmg on allies and wear the hero down using weapon, zal's ability - Shadow Font, or Mind Control. After all, with mages its expected to be a death race..
This is my current, highly subjective take . Its quite possible its not the optimal variation and a more experienced player will find including soul reapers better. I will also post the variation, which includes Soul Reapers that i found to give good results. (EDIT: original post updated with "2 Soul Reapers" variation)
U gave me an idea. Actually 4 SK instead 4 Behemoths might be viable here too. If relying more on Sac Lamb than on BS, cause crippled SK is the biggest problem, making SK recycling harder. So this deck also needs a tweak of upping SL to 4 and reducing BS to 2 (or maybe 3/3 balance). Needs some testing to see how viable it would be. Dam my exam session leaves me so little spare time ...
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