Alright after lot of playing with majiya, I found using a control strategy with her to be the most consistent option.
The deck focuses on having 1 or 2 allies on the board and respond to whatever te opponent throws at you until he runs out of steam.
Allies are countered with Lightning Strikeand Dagger of Unmaking
mostly and Items with a wide selection of Item destruction, combined with the draw power of Tome of Knowledge
.
Once your opponent is out of cards you drop the bomb wich is Brutal Minatour and keep him active with Sever Ties.
My rating is now stable at 260, wich is a bit low for the deck imo. Ingame my name is Restoration.
The decklist:
4 Brutalis
4 Infernal Gargoyle
3 Death Mage Thaddeus
2 Brutal Minotaur
4 Fireball
4 Lightning Strike
4 Dagger of Unmaking
4 Shriek of Vengeance
2 Acid Jet
2 Ley Line Nexus
4 Tome of Knowledge
2 Sever Ties
I chose Minotaur over PB because he survives novas, and i wont have to pay anything to get a use of him. I removed Nova from the deck because I always had at least one ally on the field.
The wide selcection of Item destruction is to help you counter Weapon-based heroes like Amber, Gwen and Rogues.
Shriek of Vengeanceproved very useful against other mages, specially Portal
based, Ill-Gotten Gains, Priests and to outpace Amber
along with Tome.
Sever Tiesnot only frees your Minotaurs but is also useful vs Speedstrike
and Rapid Fire
and against warriors draw engine and hp boost.
Human that drop Ravenand Aeons should be countered with Daggers, once they see that their fatties dont stick on the board they will sacrifice those cards and play 3cc allies that you can take out more easily.
A huge problem for the deck, and where most of my losses come from are Armored Sandworms. Once one is out I usually have to ignore it and try to rush the hero. Im looking forward for the expansion to find a "controlly" counter instead of nova armaggedon.
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