Hello and thanks for viewing my whole new class! The new allies are only in available in the necromancer's support card section. Any tweak suggestions would be welcomed! But please be constructive! Recommend how u might go about fixing it instead of hating on it. Thanks and enjoy!
NECROMANCER
Playstyle: Absorbs the enemies' health to replenish your own and raise your undead army! As masters of rituals and curses, they have ways to weaken the enemy and bolster your own! The undead army of the necromancer is played using Shadow Walkers, a new ally class devoted just to necromancers!
Card and ability breakdown: Your power as a necromancer comes from playing with the powers of darkness, and the forces of evil. You will use the blood of others, or even your own blood, to summun undead allies. Some of the abilities of these cards will cost you shadow points to use. There are cards which replenish your health and shadow points, and cards that deminish them. The ultimate goal as a necromancer is to make sacrifices to summon your army.
Your main ally in this deck is your Shadow Walker. Any cards that effect a shadow walker will effect any of their 3 different types. So you will have a selection of up to 12 shadow walkers. Keep in mind that one of the primary effects that balance this build is the fact that the necromancer must still use standard shadow allies/support cards to fill out their decks. So you may not always have a shadow walker, rendering most of the abilities of a necromancer useless.
Deck balancing effects:
Negatives:
-Your hero can loose health using effects of support cards
-Your hero can suffer a lot of damage very quickly from using card effects and is an easier target for your opponent
-Your hero can loose shadow points using effects of support cards
-Health and mana regen rely on the use of high cost support cards
-Cost of hero's abilities are high
-You can have only 12 shadow walkers in your deck at once
-Most of the support card costs are high so shadow walker builds cannot be effective for the first few rounds of the game.
-because of the 3 shadow walker support cards, there are only 7 dedicated spell-type support cards in the necromancer class.
-Your deck is reliant on shadow walkers being pulled, which may not always happen.
Positives:
-Your deck build can replace allies with shadow walkers
-Spells that damage you can also damage your enemy
-You can spend shadow points summoning allies
-You can increase your health and shadow points
-Your army can build very quickly
-Your shadow walkers can work together, increasing overall damage output
-Your hero's have an element of crowd control in their abilities
-Once your army is assembled you can dominate the board
NOTE: Please be aware that this post is undergoing some heavy changes while new cards get posted and tweaks are made. Please check back once in a while to check out the changes
NOTE: Changes made to cards will be posted in RED
Heros:
Demonica (female):
Shadow Hero - Necromancer
Health: 26
(5) Drain up to 2 shadow points from your opposing hero. The attack and health of your opposing allies are reduced by 1 for each point drained, to a minimum of 1 attack and 1 health.
Cyprus (male):
Shadow Hero - Necromancer
Health: 26
(5) Drain up to 2 shadow points from your opposing hero. For each shadow point drained, summon a Shadow Walker.
Support Cards:
NOTE: Rituals stay in the support card zone, while curses are a one time use card.
Shadow Walker.jpg
Shadow Walker:
Necromancer - Ally
CC: 2
Attack: 1
Health: 2
Effect: This ally has haste, and can attack the round it is summoned.
Lore: We shall bring darkness....
Shadow Walker - Zealot.jpg
Shadow Walker - Zealot:
Necromancer - Ally
CC: 3
Attack: 2
Health: 4
Effect: When this ally is summoned, your opposing hero looses 1 shadow point. Inflict 1 damage to all opposing allies.
(2cc) When this ally attacks, your hero gains 1 shadow point instead of dealing damage.
Lore: The Shadows devour all....
Shadow Walker - Harlot.jpg
Shadow Walker - Harlot:
Necromancer - Ally
CC: 6
Attack: 3
Health: 5
Effect: When summoned, this ally causes your opposing allies to each loose 1 health. Your hero is healed the amount of health taken.
(2shadow) Draw 2 cards from your deck and summon any Shadow Walkers that are pulled. Discard to the graveyard any card that is not a Shadow Walker.
Lore: From the Shadows we have risen!
Undead Army.jpg
Undead Army:
CC: 4
Necromancer Ability - Ritual
Shadow Walkers have +1 attack and health for each additional shadow walker in the ally zone. Your hero takes 1 damage at the beginning of each your turns this card is active.
(2health) Destroy this card
Deadly Shadows.jpg
Deadly Shadows:
CC: 4
Necromancer Ability - Attachment
When the opposing ally this card is attached to kills a Shadow Walker, your hero gains 2 shadow points.
Soul Capture:
CC: 4
Necromancer Ability - Curse
Kill an opposing ally and summon a Shadow Walker from your graveyard
Blood Ritual:
CC: 3
Necromancer Ability - Curse
Sacrifice a friendly ally. Summon Shadow Walkers from your hand equal to half the ally's card cost, rounded down. Your hero gains 1 shadow point.
3 Drops of Blood:
CC: 2
Necromancer Ability - Curse
Each hero takes 3 damage. Summon a Shadow Walker - Zealot from your hand or graveyard.
Dire Consecration
CC: 5
Necromancer Ability - Attachment
When an opposing ally equipped with this card makes an attack, the opposing hero takes damage equal to the number of shadow walkers you have on your side of the field.
My Blood is Yours
CC: 2
Necromancer Ability - Ritual
(2shadow) Summon a Shadow Walker from your graveyard. Your hero looses 2 health.
Armor Cards:
Shroud of Darkness
CC: 5
Armor Value: 1
Durability: 5
Effect: When your hero is attacked gain 1 shadow point
Blood Stained Rainments
CC: 5
Armor value: 2
Durability: 4
Effect: The opposing hero suffers 1 damage for every successful attack made on your hero.
Weapon Cards:
Ceremonial Dagger
CC: 4
Attack Value: 2
Durability: 4
Effect: Each attack your hero makes with this dagger equipped heals your hero 2 points
Shadow Walker - Claws
CC: 5
Attack Value: 2
Durability: 4
Effect:
(2shadow) This card becomes a Shadow Walker ally with 5 attack and 4 health.
NOTE: Credit to the artists will be posted soon. Please do not reproduce the cards with the pics on them. The cards I have put up are just for fun and to give you sortof an idea as to the theme I'm going for. Thanks
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