First time posting a deck here, from what I've seen it'll get picked apart (in the good way!) and that's what it really needs because I feel like it *could* be better, I'm just missing some things.
1 x Banebow
3 x Infernal Gargoyle
3 x Plasma Behemoth
3 x Fire Snake
3 x Dark Flayer
3 x Molten Destroyer
3 x Oggloth the Glutton
3 x Poison Arrow
4 x Fire Arrow
4 x Death Trap
3 x Acid Jet
4 x Shadow Font
3x Crimson Vest
4 x Guardian's Oath
44 cards total
How I play:
The main way I play the deck is by using Gargoyles and Flayers along with BB's ability to keep early board control. Once I can afford it, I'll drop Oggy, and use everything I can to keep him fed until he leads my Molten Destroyers in for the kill.
Death Traps synergize with Oggy well, leaving him +1/+1 and my opponent without his ally.
I prefer using Acid Jet over LLN/Shriek since smaller armors can be broken by just my weenies, and larger ones usually just take one Jet and they're gone, without costing me a resource. The only problematic items I've run into are Snow Sapphire and sometimes Voice of Winter.
My main shortcomings that I've noticed:
1) A disabled Oggy really limits what I can/can't do late game. Does removing Crippling Blow with Severed Ties bring the ally back to base attack, or to what they had when they got crippled?
2) I sometimes run out of cards. I know I can swap in Wrath of the Forest, but my allies don't really die at a pace where I'd benefit too much.
3) If I lose early board control, it's a real struggle getting it back, especially once Aeons and Sandworms come out. The arrows help, but it's not always enough.
Changes I'm considering:
1) PBs are good, but I find myself either sacrificing them, or not being able to use their ability since I'm casting other stuff. Should they be swapped out for something more cost-effective?
2) Crimson Vest could be dropped entirely. The heal is nice, but by the time it hits the board, it's usually too late to have much of an effect. Replace with Wrath? I tend to not worry about the armors breaking since GO can one-shot smaller attackers.
3) Either abandon the Oggy, or find a better way of using him. This is probably my biggest concern since I like his ability, and within a turn or two, he can eat any enemy for 3 resources. I'd prefer to keep him, and just learn to keep him safe.
Big thanks to anyone who gives some input, and I'll gladly answer any questions about my sometimes sideways logic that anyone might have for me.
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