New to the game, loving it so far. I've been having some success with my Boris deck, but don't know too much about the metagame and am wondering if I am missing some key pieces here. The deck is fast and aggressive, and the idea is to gain so much tempo advantage early on that the opponent can't come back from it. I think it has some of the best 1, 2, and 3 drops in the game, and there's a lot of synergy so I'm happy with it so far.
(Hoping someone can tell me how to post links to cards, thanks)
1x Boris
4x Jasmine Rosecult
4x Dirk Saber
4x Kristoffer Wyld
3x Puwen
4x Brigitte Skullborn
4x Blake
4x Aldon the Brave
3x War Banner
4x Crippling Blow
4x Bazaar
1x Jewelers Dream
Some notes-
Boris's ability is decent.
Dirk Saber quickly became one of my favorites. Great against heros with defender, and for ganging up on bigger allies.
I really like having 1-drops. Whether its for turn 1, or so that I can play two allies on turn 3, etc. There are 7 "banner" effects in the deck, making those 1-drops pretty deadly as the game goes on. Brigitte has been amazing against targeted damage, etc.
I know some people don't like Blake. Personally, I've seen him swing for 5 on so many occasions I can't take all of them out.
Aldon is the best card in the deck, hands down.
Crippling Blow is cheap removal for the bigger allies we face late game.
I like Bazaar over the other draw engines. The one that deals damage to my hero seems ok, I'll have to experiment with it.
Jewelers Dream is in there for playtesting, but I don't think I like it. My deck is built with lots of cheap allies, so by turn 4-5 I can pretty much consistently cast 2 allies/turn without any help from the weapon.
So that's pretty much it. It's fast and consistent. Turn 1 - Kristoffer, swing for 1. Turn 2 - Any of the 2cc allies. Turn 3 - Aldon, you're set. Then just keep the pressure coming by constantly laying down allies. Kill off enemy allies as they come down, keep attacking, etc.
What is this deck weak to? Am I missing anything interesting?
Thanks guys.
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