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  1. #1
    Senior Member Skyedyne's Avatar
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    Time Control Class

    Here is a new class that I figure might add a unique spin on things. Hope you like it.


    Hero's (27 Health each):

    Astrapholes
    Human Time Master
    3 SE: Target exhausted ally can attack again, but cannot use ability.
    "Time has no meaning where I am concerned."
    Copy-of-SE-CT-v1.jpg

    Lynneth Threadweaver
    Human Time Master
    5 SE: Target opposing ally is killed, and deals 1 point of damage to remaining opposing allies.
    "I see the threads of time, and your time ends."
    Copy-of-SE-CT-v2.jpg

    Skaldon the Treacherous
    Shadow Time Master
    4 SE: Target friendly ally and target opposing ally switch sides until the beginning of your next turn.
    "Dimensions, the mind, the actions we take... these are controlled by me."
    Copy-of-SE-CT-v3.jpg

    Ternkut
    Shadow Time Master
    4 SE: Target ally in hand is summoned at no cost.
    "Faster, you fools! To battle!"
    Copy-of-SE-CT-v4.jpg



    Class Cards:

    Living Vortex
    Time Master Ally
    1cc
    2 Resources: Living Vortex copies target opposing ally's attack until the beginning of your next turn.
    0/1
    "Where I come from? Better to ask where you will be going..."

    Black Hole
    Time Master Ability
    7cc
    All items and allies on board are destroyed.
    "Nothing quite like a black hole. Nothing remains."
    Copy-of-SE-CT-v5.jpg

    Renew
    Time Master Ability
    3cc
    Target item you control gains +2 durability.
    "Behold! Shiny and new again!"

    Time Slip
    Time Master Ability
    3cc
    Target ally on the board is returned to players hand. Next turn, it returns to play exhausted at no cost.
    "He was just here a minute ago...."

    Hallucination
    Time Master Ability
    4cc
    Target opposing ally attacks itself, then is disabled (cannot attack, defend, or use abilities) for 1 turn.
    "I saw something! I swear!"

    Tome of Opposition
    Time Master Artifact
    4cc
    2 Resources: Allies on board have their attack and heath values switched until the beginning of your next turn.
    "Those that look in it's page's will become what they were not to begin with."

    Armor of Mirrors
    Hero Item- Armor
    5cc
    Your hero takes no combat damage, and attacking ally takes damage equal to it's attack power.
    3 Durability/ 1 Defense
    "Though fragile, it's usefulness is indispensable."


    Foresight
    Time Master Ability
    2cc
    Each player draws three cards, and discards three cards at random at the beginning of their next turn.
    "The problem with power of foresight is you lose memory of other things."

    Deceleration
    Time Master Ability
    3cc
    Your opponent loses 2 resources until the beginning of your next turn.
    "I promise it's only temporary."

    Shadow Osmosis
    Time Master Ability
    5cc
    Heroes shadow energy is switched until the beginning of your next turn.
    "Ever feel drained and invigorated at once? You will never forget it."


    The main theme is all about manipulation and control. Yes, the abilities are somewhat on the powerful side and I think that I applied some solid cost to each card (though I'm no pro at cost estimation. :P ).

    Feel free to make any comments. This was just a fun class that I created, and think that some ideas could be drawn from it.
    Last edited by Skyedyne; 06-09-2012 at 03:46 PM.
    Sky Warden of the Horizon
    Warrior of the Blue Phoenix
    Greatness, Reborn


    The Time Master Class- My first full featured class suggestion
    The Blood Mage Class- A Shadow Faction Class Suggestion
    The Tactician Class- A Human Faction Class Suggestion

  2. #2
    Senior Member SilenceDogood's Avatar
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    I actually really like these, one thing though, acceleration is waaay too good, it will allow you to play 3cc allies turn 1, 4cc allies turn 2, and 5cc allies turn 3, which is obviously game-breaking. Also Skaldon's ability could be 4 SE it's a little under-powered at 5 SE.
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  3. #3
    Senior Member skipntampa's Avatar
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    I was just thinking about new hero's...man I am loving your ideas. I would however say that Acceleration is a very OP card

  4. #4
    Senior Member Skyedyne's Avatar
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    Alright. I'll edit his ability. As for Acceleration, I'm looking for the proper (and clearly defined would help) wording to go with this idea.

    You play Acceleration when you have 2 resources. It takes one, to cast, so it leaves you with 1 prior to it's ability. On activation, you end up with 3/5 resources. Maybe it would be worded as, "You gain +3 maximum resources until the end of your turn"? I was looking to add only 2 resources for one cc, not a total of 3.

    Or i can just come up with another idea entirely. lol
    Sky Warden of the Horizon
    Warrior of the Blue Phoenix
    Greatness, Reborn


    The Time Master Class- My first full featured class suggestion
    The Blood Mage Class- A Shadow Faction Class Suggestion
    The Tactician Class- A Human Faction Class Suggestion

  5. #5
    Senior Member Skyedyne's Avatar
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    Alright. Came up with another idea instead of Acceleration.
    Sky Warden of the Horizon
    Warrior of the Blue Phoenix
    Greatness, Reborn


    The Time Master Class- My first full featured class suggestion
    The Blood Mage Class- A Shadow Faction Class Suggestion
    The Tactician Class- A Human Faction Class Suggestion

  6. #6
    Senior Member skipntampa's Avatar
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    My suggestion for acceleration:

    Time Control Artifact
    1cc
    2 SE: 2 Used Resources are renewed

    I dont think the game can create something from nothing even if it is till the end of your turn

  7. #7
    Senior Member Mightyoak713's Avatar
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    I like the idea of the class and abilities tho i agree on acceleration being op

  8. #8
    Senior Member Skyedyne's Avatar
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    Added card pics for hero's and Black Hole. Enjoy. And thanks goes to Anurak for his Photoshop file, to make this possible. It was everything I needed.

    When I have more time on my hands, I'll continue with the other abilities (if I find suitable images, of course).
    Sky Warden of the Horizon
    Warrior of the Blue Phoenix
    Greatness, Reborn


    The Time Master Class- My first full featured class suggestion
    The Blood Mage Class- A Shadow Faction Class Suggestion
    The Tactician Class- A Human Faction Class Suggestion

  9. #9
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    Really like the artwork. The cards are pretty nice as well but I'm digging both shadow heroes.

  10. #10
    Senior Member DjakartaXue's Avatar
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    A very powerful class I may say... but I really like the idea of time mage. In Final Fantasy, time mage is always my preference.

    Some oppinions,,,

    Ternkut
    Shadow Time Controller
    4 SE: Target ally in hand gets summoned at no cost.
    "Faster, you fools! To battle!"
    a bit troublesome, isn't it? You can summon a Brutal Minotaur or Ogloth to play, not only with no cost, but also prematurely in T4, whereas an initial strategy is yet to play.
    Say, T1 Hellsteed, T2 Boar, T3 Medusil, T4 Ogloth and Bella. It is not OP imo, but still, it is unfair...
    Human's retreat rend Ternkut's 4se ability useless, I guess...

    Living Vortex
    Time Control Ally
    1cc
    2 Resources: Living Vortex copies target ally's attack and health until the beginning of your next turn.
    0/1
    "Where I come from? Better to ask where you will be going..."
    Cheap ally to immitate Brutal Minotaur,,, for only 2res? no?

    Time Slip
    Time Control Ability
    3cc
    Target ally is returned to players hand. Next turn, it returns to play at no cost.
    "He was just here a minute ago...."
    Great way to resurect an ally, I dunno, it just imbalanced. Make that ally exhausted soon after it returns to play for balancing issue.

    Target ally is returned to players hand. It is auto summoned to play at no cost in the next turn.
    This way, the time-slipped ally can't act immediately after being returned to play. Summon sickness or whatever the term in SE.

    Hallucination
    Time Control Ability
    4cc
    Target opposing ally attacks itself.
    "I saw something! I swear!"
    I see too much Mind Control-alike cards in time mage's ability. This is one of them. Maybe, hallucination should cause 50% missed on physical attack instead of Attackin themself????

    Tome of Opposition
    Time Control Artifact
    4cc
    Allies on board have their attack and heath values switched.
    "Those that look in it's page's will become what they were not to begin with."
    This need activation trigger, 2 res or 1 SE, imo...


    Armor of Mirrors
    Hero Item- Armor
    5cc
    Your hero takes no combat damage, and the attacking ally has its attack turned back on itself.
    3 Durability/ 1 Defense
    "Though fragile, it's usefulness is indispensable."
    Another MC-like card... too imbalanced. That annoying Black Garb only have dur of 2, and can be nullified by weenies like Kris, Spark, and the legendary Fire Snake, and shriek too. But this,, even Aeon could die removing the armor
    Should be 7res armor.
    Or,
    Your hero takes no combat damage. Allies attacked the Armor of Mirrors get their damage returned after reduced by the armor's devensive point.
    Say, Aeon attacked the Armor, the armor defend for 1 point. Aeon attack is returned by (Aeon attack-1) 2 pionts. Aeon is damaged by 2 points.

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