Here is a new class that I figure might add a unique spin on things. Hope you like it.
Hero's (27 Health each):
Astrapholes
Human Time Master
3 SE: Target exhausted ally can attack again, but cannot use ability.
"Time has no meaning where I am concerned."
Copy-of-SE-CT-v1.jpg
Lynneth Threadweaver
Human Time Master
5 SE: Target opposing ally is killed, and deals 1 point of damage to remaining opposing allies.
"I see the threads of time, and your time ends."
Copy-of-SE-CT-v2.jpg
Skaldon the Treacherous
Shadow Time Master
4 SE: Target friendly ally and target opposing ally switch sides until the beginning of your next turn.
"Dimensions, the mind, the actions we take... these are controlled by me."
Copy-of-SE-CT-v3.jpg
Ternkut
Shadow Time Master
4 SE: Target ally in hand is summoned at no cost.
"Faster, you fools! To battle!"
Copy-of-SE-CT-v4.jpg
Class Cards:
Living Vortex
Time Master Ally
1cc
2 Resources: Living Vortex copies target opposing ally's attack until the beginning of your next turn.
0/1
"Where I come from? Better to ask where you will be going..."
Black Hole
Time Master Ability
7cc
All items and allies on board are destroyed.
"Nothing quite like a black hole. Nothing remains."
Copy-of-SE-CT-v5.jpg
Renew
Time Master Ability
3cc
Target item you control gains +2 durability.
"Behold! Shiny and new again!"
Time Slip
Time Master Ability
3cc
Target ally on the board is returned to players hand. Next turn, it returns to play exhausted at no cost.
"He was just here a minute ago...."
Hallucination
Time Master Ability
4cc
Target opposing ally attacks itself, then is disabled (cannot attack, defend, or use abilities) for 1 turn.
"I saw something! I swear!"
Tome of Opposition
Time Master Artifact
4cc
2 Resources: Allies on board have their attack and heath values switched until the beginning of your next turn.
"Those that look in it's page's will become what they were not to begin with."
Armor of Mirrors
Hero Item- Armor
5cc
Your hero takes no combat damage, and attacking ally takes damage equal to it's attack power.
3 Durability/ 1 Defense
"Though fragile, it's usefulness is indispensable."
Foresight
Time Master Ability
2cc
Each player draws three cards, and discards three cards at random at the beginning of their next turn.
"The problem with power of foresight is you lose memory of other things."
Deceleration
Time Master Ability
3cc
Your opponent loses 2 resources until the beginning of your next turn.
"I promise it's only temporary."
Shadow Osmosis
Time Master Ability
5cc
Heroes shadow energy is switched until the beginning of your next turn.
"Ever feel drained and invigorated at once? You will never forget it."
The main theme is all about manipulation and control. Yes, the abilities are somewhat on the powerful side and I think that I applied some solid cost to each card (though I'm no pro at cost estimation. :P ).
Feel free to make any comments. This was just a fun class that I created, and think that some ideas could be drawn from it.
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