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Senior Member
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Senior Member
You don't need to permanently keep the weapon away. Just kill it when you can. Gwen can't just focus on your hero all the time so just play allies for his one or 2 activations and then kill his weapon when he doesn't have ability ready.
Against Lance you kinda want the AB dead as soon as possible, but it's still not the most important thing to do. You can kill 2 of his 4 Anklebreakers, that's usually enough.
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Senior Member
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Senior Member
Having a good time with the deck so far. If I'm correct in thinking the quick-matches pair you by your rating, it might explain why I'm having more trouble all of a sudden.
I swapped the Molten Destroyers for Plasma Behemoths, and I can't say there's been a situation where I've regretted it so far. The cool thing about PB is that it can still Fireball when it's hit with, say, Crippling Blow. And if you do get one to stick, it's always Gg. MD was a solid ally, but by no means the same effect on the board. PB is a bomb, MD is a solid ally for 5, that's the difference in my mind. I would love to run both, but no room. And Shadow Knight is out of the picture for me because it dies to Fireball.
Majiya
4x Gargoyle
4x Brutalis
4x DMT
4x Plasma Behemoth
4x Fireball
4x Lightning
2x Shriek
2x Supernova
2x LLN
2x Sac Lamb
4x Research
3x Dagger of Unmaking
It can still be tweaked. I'd like a little more board control in the early game, so I'm thinking of adding 2-3 Freezing Hit/Crippling Web. I can see cutting 1 DMT...
Winning with this deck usually comes in 3 phases. 1 is the early game, where we hope the game is not put out of our reach entirely (esp against strong human allies.) You want to drop a Tome as early as possible, but Brutalis is ok too. Against humans you usually want to Fireball an Aldon or Jasmine; against control you want to drop a Gargoyle. Phase 2 is turns 4-6, depending on who went first. Here is where you take board control; either by using Majiya's ability, or using Lightning Strike in a 2 for 1, etc. At this point in the game, if you have the option of dropping a Plasma Behemoth or dropping, say, a Gargoyle and using Tome, go for the latter. You want to be building up resources while still playing spells, and getting ready for the end game. Phase 3 comes in around turn 8-9. At this point you should be able to play 2 spells a turn, and sometimes you'll even get to use Tome in the process. At this point, you go for the throat; you can allow some of their non-lethal-threatening allies to stay on the board while you burn to the dome.
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Senior Member
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hi everyone.. im new around here from Malaysia (its a country, heheh!). i just logged into my SE account for the 4th time today. been reading the forums the past few days and got a lot to learn here onwards. was playing MTG before but i stopped a looong time ago.. (4th ed - portals expansion)
anyway, currently playing weenie/control elad deck, (kinda like red/green in MTG) with no portals. after reading around here i kinda plan to move to the dark side with majiya. interested to get some strategy info from pros.
i got to play against bro alec's majiya elite deck just now. he was having kinda bad draws. but i still saw behemoths and chimeras comin at me, had a tough time disabling them while i burn his hero with all i got. but since he took out my tome early, couldnt do much. for a sequel of bad draws, that is one pretty good deck i would say. both of us were down to single digit hp (<5).. and we were both scrambling for the honour to do the nova.. heheh! bro alec, ure one respectable opponent.. i salute u. nice chattin with u too while playing.
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Another deck edit, this one in the testing phase.
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ive finally moved over to majiya after about 6 hours straight play to collect enough gold and crystals.. i even sold all my human cards (my elad deck too, i move by faith.. heheh!). currently dealing with major problems reducing to 40 card deck. although all the required fatties hav yet to be completed, i try to make do with wat i can afford. heres my deck currently, wish someone could give feedback bcos i really wanna be sure of the next card to buy (limited gold)..
1xmajiya
4xinfernal gargoyle
4xbrutalis
1xbelladonna(got it from booster pack)
3xDMT
1xPB(from majiya pre-con deck)
3xshadow knight
1xbrutal minotaur(im saving up for another one)
4xfireball
4xlighting strike
4xtome of knowledge
3xportal
3xsupernova
2xshriek of vengeance
2xsacrificial lamb
2xLLN
so far from my random challenge fights, it seems like my rating points are steadily going up to near 200.. a feat seemed impossible for my previous elad deck due to menacing gwen, majiya and super tank priest decks. however, my new deck still lost to a human priest deck. man, those guys hav long life.. will be lookin forward to seeing u again bro alec. i'll be ur punching bag anytime.. heheh!
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Jaws deck
Ok bro I see a couple big problems with your deck:
(1) Plasma Behemoth is really bad for a portal deck, he has low attack and his ability is pretty much a fireball, your gonna want to use your resources for getting allies in, not on his ability.
(2) Gargoyle is a great T3 ally, but with a portal deck the goal is maximum damage so if I were you I would use Bad wolf instead.
(3) Belladonna is a good card especially with portal, you should get more of her. I personally don't use DMT at all, for T3 Bad Wolf is a lot better, and you should drop 3 DMT and use that deck room for fatties.
(4) I tried Sacrificial Lamb for a long time and found that it is a very hard card to use. It's good for the occasional ally who is disabled with either a crippling blow or Captured Prey, but not used very often. I like Bad Santa better but you dot have to have either.
Last thing is I am a firm believer that Dagger of Unmaking is essential to portal decks, so you don't have to worry about their allies and you can focus damage to the Hero.
Haha obviously I think the best deck is the one I made, that's why I made it, but it's good to make it your own.
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