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  1. #11
    Senior Member Unruler's Avatar
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    Quote Originally Posted by Unfan View Post
    Only ones you're already winning. Between Tidal Wave, Retreat, and having better allies than your opponent you shouldn't ever be in a position where it swings the game.
    You can be winning the whole game, but then still lose, and vise versa.
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  2. #12
    Senior Member Orange Hat Guy's Avatar
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    The reason I like KP so much is that it can be used defensively as well as offensively. I use it to buy myself an extra turn when I'm digging for a late game Tidal Wave etc, and that turn can sometimes be the difference between a win and a loss. It also gives my allies a bit more survivability when I'm struggling for field position. I could always go with something like Rain Delay or Holy Shield, but those cards both have their own weaknesses and they can never be used offensively.

    All in all I love having KP in the deck. It is a play-skill card, which puts the responsibility on me to sac/play/hold it at all the right times, and at this stage that's something I really want to hammer into my brain. Remember, I won't be using this deck forever but I will be using the skills I develop in these early stages of my learning throughout my SE playing career.

  3. #13
    Senior Member Orange Hat Guy's Avatar
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    Quote Originally Posted by nickhono View Post
    I've played so many games as a warrior (I dont play priests but I suspect the same would be true) where KP turned the game around, but your allies are mostly fatties already so I'm not sure if you really need it. I think replacing the 2 aeons with two earthen protectors is better - that way you can play the aeon - EP combo without having duplicate aeons stuck in your hand.
    EP was in the original build but just wasn't working well. I wouldn't mind trying it again with a 2/2 mix tho.

  4. #14
    Senior Member Unruler's Avatar
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    KP is good for humans because they allies generally lack in attack department.

    For shadow, for example, 8/7 Brutal Minotaur is a bit of overkill. But with humans you can get 4/2 Kris with KP and Aldon out, which is hasted 4 damage for 1 cc, and you can retreat it and cast again, not to mention what happens when your opponent has DoU out.
    Scrupulous Ash Collector of the Blue Phoenix.
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    Quote Originally Posted by BDK16 View Post
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  5. #15
    Senior Member Orange Hat Guy's Avatar
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    Quote Originally Posted by Unruler View Post
    KP is good for humans because they allies generally lack in attack department.

    For shadow, for example, 8/7 Brutal Minotaur is a bit of overkill. But with humans you can get 4/2 Kris with KP and Aldon out, which is hasted 4 damage for 1 cc, and you can retreat it and cast again, not to mention what happens when your opponent has DoU out.
    DoU on Kris is hilarious, I need to make that happen sometime!

  6. #16
    Senior Member Unruler's Avatar
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    Quote Originally Posted by Orange Hat Guy View Post
    DoU on Kris is hilarious, I need to make that happen sometime!
    I got used it against me once, he ate my snow sapphire and dagger when I was playing allyless Eladwen. Well, I was probably going to lose anyway...
    Scrupulous Ash Collector of the Blue Phoenix.
    Warriors of the Blue Phoenix

    Greatness, Reborn

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    Quote Originally Posted by BDK16 View Post
    You're the best Unruler!
    Quote Originally Posted by Sir Bhleg View Post
    No one know FS better than you, our King of FS.

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