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  1. #1
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    The Lance Shotgun

    This deck was purely intended to be fun, although it can do quick work against mages who definately use more burn then they should.

    http://shadowera.gondorian.com/deck1....4se157.4se198

    Now, the card choices...

    Kris is in there because as a Rush deck, he is purely Manliness. You cannot avoid his damage, and as a last resort makes a great suicide bomber (Mono-Black Players REJOICE!!!)

    Jasmine is actually a distraction...yea, a distraction for bigger things to come...

    Aldon is also a key component, works with Jasmine to utilize her distracting capabilities, and the +1 to all cards passive ability is great for 1 major reason...

    NS for unavoidable damage. With Aldon, you can do a virtually 2 damage every turn...

    Puwen is great as a 2 drop in case you cannot get a NS...

    Kurt...many rogues refuse to use him. He is the staple of the deck, and here is why. Aldon and Jasmine as stated above are distractions. A smart player will avoid the NS and the Kris's, going for the heavy hitters (like a 4/4 Jasmine), working their way down. On turn 4, playing a host of smaller cards is just fine...on T5, you are NOT going to play the raven. Nope, no raven. JUst play an Anklebreaker because T6 comes in a Rushed Kurt... Kurt, normally by himself, is a stupid drop. But when you combine him with Aldon and 1 more ally, he becomes a 5/4 powerhouse, capable of dropping your opponents fatties like flies, and for definately less. Even better, you can play another one or a Raven next turn, and generally see opponents rage quit.

    Even Mages will think twice about supernovas. Optimal play can ensure that you have done at least 6 damage by turn 3 (sometimes more), and if a Kris comes out as a 5/4, you are looking at a nice 5+3+4 (if Jasmine is alive at that point) plus the 6 points of initial optimal play damage from t3 and earlier. 18 damage + and additional 5 from a supernova would leave a Mage praying he take you out within 2 turns (remember, Anklebreaker is a weapon, so is not affected by a Supernova)

    Anyways, just a fun deck. Let me know what ya'll think about it.
    Last edited by AbYsMaL; 05-17-2012 at 05:56 AM.

  2. #2
    Senior Member ahmet476's Avatar
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    Nice deck.

  3. #3
    Senior Member painful_smile's Avatar
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    wow that deck is very mean.
    “Let’s show Kira…that the good guys always win.”
    The L of A1 - Evolution in Theory

  4. #4
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    I attempted this deck. Lost 5 times in a row... I was consistently top decked and just couldn't get board control at any time. Played a few mages and a hunter.

  5. #5
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    Yeah, it's a cool idea, but you're kind of relying on your opponent ignoring Aldon, whereas in my experience he tends to draw fire pretty quickly. And why wouldn't he use a lockdown card to deal with Kurt instead of Nova? The first half seems to rely on the weenies being ignored, the second half seems to rely on the opponent trying to wipe them out along with Kurt.

  6. #6
    Senior Member ahmet476's Avatar
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    Then add some draw to it.

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