I see... haha too much MTG I guess. In MTG destruction and damage effects are different. Separating the two effects allows much more versatility in card design though.
I see... haha too much MTG I guess. In MTG destruction and damage effects are different. Separating the two effects allows much more versatility in card design though.
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"Can be damaged" is to avoid Aeon+earthen protector+holy shield combo. Try it on EP, your ally will jut die.
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Just to simplify their explanations, just because the ally is hiding behind protector does not make it immune to damage. It just means it cannot be targeted, which is different. Cards like Tidal wave don't target anything, they simply wipe the board.
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Anyway, yeah works as intended. "Ruining the game" as you so keenly wanted to mention it hasn't happened and the competitive scene is still going strong even when 100% of the players there pretty much know about it.
Play Aeon -> Play EP -> Play Ghostmaker and revive EP whenever it resurrects Aeon -> GG.
Do that and you win games... If you can.
Last edited by Airact; 05-08-2012 at 02:23 PM.
You are talking about very limited cards to do anything. The Tidal Wave arguement is a joke. The card says "can be damaged" so the whole "return it to the owners hand" or "just use tidal wave to kill everything" goes away from the card's text of can be damaged. Until you can show me a card that is a neutral ability to do damage to it, not return it or kill everything on the board, then your arguement is wrong. Very simple, the card should have protector on it or be able to be damaged...thus the card reading "when it can be damaged". Anyone defending this obviously wins with the "exploit" or grossly OP effect than anyone who can separate themselves from their deck can realize. Either change the cards text to make it actually say what it does and nothing adverse, or nerf the card and allow it to do as it says. Very simple, same reason why magic bans certain OP cards from tournaments. These cards aren't in physical form yet so it's an easy fix.
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