Wtzky's beginners guide to Shadow Era heroes
The potential for Ter Adun to get better with the addition of new weapons and armours was always something I had hoped for. Unfortunately, the overall nerfs to the Warrior card pool and the way that other heroes have accelerated forward in their progress has left Ter Adun way behind. Some builds can work well on him, however overall he will be unlikely to see much serious play.
Ter Adun
Faction: Shadow
Class: Warrior
Tier: 3
Utilisation: Rarely seen in competitions or on higher level quick match, his utilisation is a reflection of his weaknesses against others and the difficulty in making a decent build with him that works against a multitude of heroes.
Pros and Cons (explanations after table):
Pros: Endless item/ability destruction 1 Access to warrior weapon and armor pool 2 Cons: Has not got strong board control3 Slower damage output 4 Very difficult to use effectively5
1 Not only does Ter Adun have his 4 shadow energy cost ability (which allows him to have a free item destroy on every 4th turn after turn 4 if going second or turn 5 if going first), but he has access to a strong card pool that allows for extra item destruction ability including: Smashing Blow, Shriek, Acid Jet, Ley Line Nexus and Shadow Font. For almost complete control of all items adding a few of these in to supplement his ability makes for a very frustrated opponent as he tries to use items only to see them being countered with ease.
2 Coupled with control of opponent weapon/armor with item destruction this can be very strong. Warriors have without question the best weapons and armors. They have weapons that can give buffs (Beserker's/Mournblade), give you extra resources to allow for faster game play (Jeweler's Dream), allow you to steal cards (Dimension Ripper) and so on. The armors are also versatile from allowing buffs (King's Pride) to stopping damage (Armor of Ages/Nova Infusion) to disabling opponents (Snow Sapphire)
3 Let’s face it, if Ter Adun is going second, a double gargoyle drop by your opponent is almost enough to cripple him for the rest of the game unless he finds a quick way to deal with it.
By having his ability deal directly with the support section of the board, Ter Adun has a marked disadvantage to those heroes that use their ability directly for board control in that he struggles to compete with them when the crucial time to use abilities comes. Most top decks are often built to go second, maximising the benefits of going second by using the extra Shadow Energy to use your ability first, and maximising the extra card gained by going second. Ter Adun is much weaker going second because while he does get the extra card advantage, he has no direct way to get the board back for ‘free’ with his ability like other classes (for example; Eladwen/Lance/Victor) or by dropping a useful beefed up item (for example; Gwen/Amber).
Ter Adun's only real board control comes from crippling blow - even this still allows for abilities to be used (think Death Mage or Plasma Behemoth or Jasmine). Apart from that, his other board control cards are really only workarounds rather than solutions. Valiant Defender does not stop spell or ability damage and does not stop defensive damage when your allies attack. Not only that but Valiant Defender allows all of your opponents allies to concentrate on you and does not deter your opponent to continue to place down allies at will. Rain delay does not allow for board control, just delays the inevitable. Other solutions include Shield Bash (a good burn card but only targets one ally), Evil Ascendant (also damages your allies), Warrior Training (protects some of your weaker allies but has way too many counters to be very useful) and King's Pride (extra health and damage for your allies to fight with against the enemy, but very expensive card and can be fairly easily dealt with). Contrast this to some of the stronger board control abilities like Tidal Wave or Energy Discharge and you can see the problem.
4 Ter Adun is more suited to a slower, build up style of play. While he does have access to shadow weenies and Bloodlust to buff them, his lack of clear board control and inability to resurrect his weenies or protect them easily makes a weenie rush Ter Adun an inconsistent and easily counterable play style (note that I don't think you CANT play him like this, just that it probably isn't the best way).
Because his ability is more of a 'control' (control the items and tempo of card draw by taking item draw cards), Ter Adun benefits more from his mid-late game allies holding the board and dishing out damage, rather than direct damage from his weapons or from his abilities and card pool (no direct burn for example). This can hurt him when facing a fast paced rush deck, or when facing another control deck that is simply stronger.
Ter Adun can also play quite well as a solo hero, stalling allies and controlling items in an attempt to stall or set up his weapons. Again, this is a deck that has problems against quite a few archetypes and is easy to counter.
6It’s really not easy to make a good Ter Adun deck, and requires a bit of creative thinking and experience. Knowing the right balance between allies and ability cards is quite hard on a hero that doesn’t have an inherent board control ability.
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