I have a few suggestion, Vampire(shadow) and Summoner(human):
Vampire Lord(male): hero 3se +2dmg to your weapon and each attack you will heal 2 hp until the
start of your next turn
Vampire(female): hero 4se target ally gain stealth (cannot be attacked)
Vampire Teeth: 5CC weapon 2dmg 3dur, each opposite ally killed by your hero in combat, will
change under your control with hp equal to 1
Vampire bats: 2CC ally 2dmg 2hp, if Undead Vampire killed by ability, it will return to its
owners hand
Vampire Blood: 3CC attachment, attach to your ally, your ally gain ambush, and each hit can
gain 1 max hp
Drain Blood: 4CC attachment ability, each opposite ally killed you gain 2 hp
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Summonor(male): hero 4se ally at your hand, can be summoned at 0 cost
Summonor(female): hero 3se targeted ally or hero cannot be damaged until the start of your
next turn
Absorption: 4CC item, your each ally being killed, your hero heal 2 hp
Reuseable: 3CC item, your each ally being killed, you draw a card.
fire element: 2CC 2dmg 3hp, it does not affect by fire damage.
lightning element: 3CC 3dmg 3hp, it does not affect by lightning damage.
Explorsion: 4CC exhaust your fire element, make 5dmg to all your and opposite ally and heroes.
Do not know where should i put this thread, suggestion or game discussion
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