Taking a break from losing with Jericho - he is really hard to tune, worth it, but very challenging. I've leaned a lot about playstyles of opponents through Jeri and this led to my latest deck.
I'm having a lot of fun with this deck in QM. I haven't found any particular weakness yet, solo heroes and rushes have fallen to Eldawen's Tainted Light. Posting here as I appreciate comments and thoughts. Being in the game for 2-3 weeks I can obviously gain from any comments and help in fine tuning any deck I try, so TIA.
Eldawen Tainted Light
4 PotL
2 TO *
4 FB
4 LS
2 Poison Gas
2 Engulfing Flames
4 Tome
4 Nova
2 Webs
1 Special Delivery
2 ST
2 BS
3 LLN
3 Snow Sapp
* I started this deck with 4 PotL and 4 TO. I have been playing with adding and removing combinations of PotL/To, from 4/4, to 3/3 of each, etc. Not sure yet what is the ideal number of each for the deck to be properly tuned. PotL in a near solo deck is very powerful, giving you shadow energy advantage. Many heroes are reliant upon SE and having points chipped off here and there can really wrench up their game plans. Also, the 3cc of PotL is excellent return on cc, given you gain one life. Big difference between gain and heal. When dealing with a close game (and many will be close with max 8 allies) those extra points of life go a loooong way. Especially if you are planning to drop 2 Novas, which I have been as a part of the strategy.
Basic strat is to get the tome down and any allies in your hand out. I don't sack TO unless I have a tome down. Fireball/Nova are basically never sac. Early armor is a sac, same with BS if I have tome down. 1 special delivery is a bonus. It's amazing how often some extra damage comes in handy.
When the opponent is hit with both poison gas and engulfing flames the deck really gets moving through burn.
LLN for spelleater bands specifically, any enemy hero with big weapon potential secondary use. Otherwise sac fodder.
The goal is to get to 10 resources where you can cast 2 Novas for the win. Max resources are at 10-12, where you can drop an armor and nova in the same turn.
The armor is great. I've had some fights where the opponent does not attack with the allies on the board due to the freeze effect of the armor. This is great if it happens as you can continue to dish out direct damage.
So that's my Eldawen Tainted Light deck in a nutshell.
Thoughts/comments?
Thanks
KR
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