Right now, Hunters seem weak in competitive play. Human Hunters only have ley line for item kill, which is better than nothing before, but you can't deal with card drawing for mages, priests, or rogues, all of which are 4 and under. Bazaar is good for hunters but really good for the elemental meta right now too.
For Shadow, Banebow has a good ability with cheap cost, and the change to unpreventable damage keeps armored sandworm from completely wrecking it, but not eneough damage late game to make a difference. Baduruu still needs some help. The most viable version seems to be resource control with the free bow, but you have to keep it up every turn or you get nowhere. It lacks the finishing blow.
The only viable hunter right now seems to Victor Heartstriker. Gwenneth seems to be more popular, and I would put her as the best if her ability was permanent like Amber Rain, not sure why it isn't, but loses to easily to cheap item kill that warriors, rogues, and priests all main 4 of, and isn't fast enough to race mages, especially if they have one ley line to counter the bow.
Victor is not dominate, but is the most consistent to deal with early threats and the big beasties that come late game because of his ability. There isn't anything much better than giving Aeon 1 defense and attacking with a kristoffer wyld. You only need 3 damage to kill a sandworm which is easy to be done with a two drop and aldon, or Aeon or Raven. Victor is not bow dependant, but can use the bow to gain life and sustain against the mages. Use and resuse poison arrow, one turn disable is 2 damage before they can move. Gives you the stall for that one extra turn, and it goes straight to the graveyard so you can get it right back via Victor. I've seen versions that reuse death trap which is quite strong as well, better counter to portal mage, they just have to be in play to work.
Card drawing is weak for hunters because they lack that two drop, Battle Plans is bad, better if you could use ability more than once, but bad because its resource heavy and you don't draw a card for it. The hunter could go bazaar, but bazaar gives mages auto-win, and it's almost always a loss to anyone if you play it when your opponent went first. In Victor, you get to reuse hunter cards, which includes surprise attack, typically thought of as weak, but you don't have many options. You have surprise attack, and Wrath of the Forest as your Best Options. I love playing against a deck that refills my hand with bad santa for 2 of their resources. Wrath of the Forest is the make or break card. Tidal Wave can't beat you with Wrath of the Forest in play. Kill all creatures and my opponent draws 4 cards! They can't focus prayer and tidal wave until late game, and if they focus prayer first, they take too much damage for one more turn. Testing all decks types, the best card drawing engine where only you draw cards (not bad santa or bazaar) is this combo, Wrath of the Forest/Surprise Attack. Better than Mage's Tome of Knowledge (2 mana can slow mage down a lot), but I think ill-gotten gains competes well as best card-drawing engine. Both Wrath/Surprise Attack and Ill Gotten Gains have the potential to outrace/outdraw bood frenzy for card advantage.
Surprise attack has some strengths. It can give your opponent choices. Do I attack the 2/3 puwen and kill him or do I kill that pesky Kristoffer Wyld who is drawing him cards? Or if you play puwen first, then they play puwen for their 2 drop, you can surprise attack turn 3, and attack their puwen (if you don't have aldon to kill him). Without surprise attack, which gives ambush, you don't attack puwen cause you can't kill him and then he will kill yours with his next attack. And if you attack the player, then he drops alden and kills your puwen. If you've play-tested at all, you would know how much puwen vs puwen comes up. Late game, you can drop surprise attack on any of your creatures anytime. This is better than wulven tracker who always seems to die before any damage is dealt because everyone of your creatures becomes a tracker at a moments notice. You bring it back via victor, play on puwen when you have Aeon in play and that puwen does 2 undefended damage and nets a card. If he dies the next turn it's well worth it. That one suprise attack has been used at least twice for at least 2 additional cards (minimum). The creature is was on first attacked, drew you a card and sometime later it died, then you bring back Surprise Attack, play it on someone else, and they draw you a card and maybe they die again. Play surprise attack to make them kill the little guys instead of the big guys, or to sustain you as they focus the big guys and ignore the 1/1 card drawer. This card can't be killed by focus prayer, stop! theif, smashing blow, ley line, or shriek of vengeance. Only sever ties(which is a waste of a card in a deck, needs to draw like ley line to be good), or Jericho can kill it, or they kill the creature (and you draw a card from that via Wrath of the Forest). Strategy abounds.
Overall, I think Hunters are weak for competitive play and I look forward to stronger cards in future releases, but right now, Victor is the only viable hunter who might be able to hold his own in the current card pool and meta.
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