Heyy, glencocoe here. If anyone knows me, you'll know I'm not a scrub, but while I'm not a scrub, I still make stupid mistakes that effect the game in a bad way (for myself). I decided to make this after I made an embarrassingly stupid timer-fail, and failed to use Lightning-strike on t4, thus losing the game....i would list the game, but I won't. It's too embarrassing. So insteeeaaad, just like pyrogene did in a post a while ago, I'm going to give a couple elementary tips everyone should keep in mind to allow max timer utilization. So when I say "more" time, I don't mean a hack, I mean being smart. Let's begin:
1. Sit on your hand) a very profound, yet overlooked element to bettering your game. Sometimes it's easy to get caught up in the, "omg, what-is-he-gonna-play" mode & just stare at the opponents hand hoping they don't play what you're probably thinking they'll play. Don't do that. I'm very guilty of it. Instead, as soon as the camera shifts over, look @ YOUR cards & decide what you're going to do regardless of the next card coming. Obviously if the card is better, you'll have to re-evaluate the sacrifice choice, but even so, it'll be much faster. Think of this like chess. You don't just sit there staring at the opponent, you're always thinking about your move. Remember, it's your game, your opponent just happens to be playing it.
2. Ability first - if available) i don't know many situations where ability is best used out of initial actions (except perhaps zhanna's healing), but if you already know you're going to use an ability, just use it. Don't wait. Especially helpful for Majiya.
3. Draw - if possible) sometime resources don't allow for draw. Sometimes they do. Tome of knowledge is the best example. With 7 resources, it's best to use draw before anything else. Bad Santa too. If you have IGG, then throw it down when you see fit.
4. damaging abilities first - if ability unavailable) this should be fairly obvious. If you have a gargoyle & a fireball against an opposing gargoyle, pelt the enemy first, then finish with your ally.
5. Attack - after abilities) attack their allies or hero.
So with that in mind, you should have OODLES of time to do mean things to your opponents. Alrighty, stay classy.
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