Close

Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13
  1. #11
    Senior Member Harakhte's Avatar
    Join Date
    Aug 2011
    Location
    Florida, USA
    Posts
    553
    Tournaments Joined
    0
    Tournaments Won
    0
    Also the fact that you can tell which trap was played based on resource cost, but then it doesn't really make them less effective, they either eat/disable an ally or waste some ItemD, which is the point I think.
    Harakhte - A1's Esoteric Egyptian Enigma
    www.a1-alliance.org - "Evolution in Theory"

  2. #12
    Senior Member Ekoz's Avatar
    Join Date
    Jun 2011
    Posts
    1,647
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Airact View Post
    "It's a Trap!" whenever you go into a close proximity of one... Because it's a trap, not a giant "ME IS TARP"-sign.
    Last edited by Ekoz; 04-24-2012 at 05:17 PM.
    85-Card mini-set: Gate of the Steelbound.

    So you want to take a poll? ∙ Affectionate TVTransvestite TwinRacist CowBag of Dicks

    The pen is mightier than the sword, but actions speak louder than words.
    Knowledge is Power, Power Corrupts.
    Sometimes a little chaos is in order.

  3. #13
    Senior Member Someone's Avatar
    Join Date
    Apr 2012
    Posts
    354
    Tournaments Joined
    0
    Tournaments Won
    0
    it is one of the very obvious problems...and i think it is better to have different traps with different cc,e.g.2cc,3cc and to have different traps with same cc

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •