Also the fact that you can tell which trap was played based on resource cost, but then it doesn't really make them less effective, they either eat/disable an ally or waste some ItemD, which is the point I think.
Also the fact that you can tell which trap was played based on resource cost, but then it doesn't really make them less effective, they either eat/disable an ally or waste some ItemD, which is the point I think.
Harakhte - A1's Esoteric Egyptian Enigma
www.a1-alliance.org - "Evolution in Theory"
Last edited by Ekoz; 04-24-2012 at 05:17 PM.
85-Card mini-set: Gate of the Steelbound.
So you want to take a poll? ∙ Affectionate TV ∙ Transvestite Twin ∙ Racist Cow ∙ Bag of Dicks
The pen is mightier than the sword, but actions speak louder than words.
Knowledge is Power, Power Corrupts.
Sometimes a little chaos is in order.
it is one of the very obvious problems...and i think it is better to have different traps with different cc,e.g.2cc,3cc and to have different traps with same cc
Bookmarks