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Thread: A Logan for 1.5

  1. #1
    Senior Member Harakhte's Avatar
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    A Logan for 1.5

    Due to some interesting IRC discussion, I've been playing around with some ideas to make a Logan list that is relatively decent in 1.5.

    Just as a warning, this isn't really a competitive level deck, but it is a lot of fun and tough too.

    The list is as follows, with explanation below:

    1x Logan Stonebreaker

    3xInfernal Gargoyle
    3xBad Wolf
    3xPlasma Behemoth

    4xCrippling Blow
    4xRampage
    4xBlood Frenzy
    4xShadow Font
    3xSmashing Blow
    2xShriek of Vengeance

    4xJeweller's Dream
    4xReserve Weapon
    3xEvil Ascendant

    Total: 42 cards including Hero

    The Process:

    Logan is a lot stronger than most give him credit for, but he has a few weaknesses that can make certain match-ups/deck lists truly aggravating.

    He can kill any ally he can attack (including Sandworm) as long as he damages it using his ability so Shadow Font was a must, and with Sever Ties being held to snip off Enrages, I figured why not benefit from this directly and use Rampage instead. Even against competent Mage decks you can maintain 20+ life even while BF is up, and without Enrage, for quite a while making use of Rampage's heal.

    When I started this list, I was going for a solo build, including things like Evil Ascendant, Rusted Longswords (which are underrated IMO, being able to swing for 2 on T3 is very nice,) Jeweller's Dream, Berseker's Edge and Reserve Weapon. The limitation to this approach is that you are stuck with single attack per turn. Even with 4xCB, rushes and the Aeon+EP combo mean Logan has his work cut out for him to deal with every threat, and can rarely focus on doing damage.

    This forced me to readapt to some form of ally mix, though I found the deck slowed down too much trying to play out lots of allies, and only a few seem to have the right synergy with Logan's ability/card set to be worth including. The main qualifications for this are being relatively cheap, decent damage and survivable, or being able to directly damage the opposing Hero. Shadow allies that meet these criteria are basically Gargoyle, DMT, Bad Wolf and PB. I've tried including Firesnake and Brutalis as well, but the list gets too crowded.

    In the end, I returned to a smaller ally count and one of my ideas from the solo version, Evil Ascendant. Since Logan gets one swing per turn, you need an alternate source for damaging lots of allies, especially vs a rush, and EA is about the only option. That narrowed the ally field down to Gargoyle and Bad Wolf as the main choices, but a problem remained, where could I find enough damage to finish my opponent while Logan's one swing per turn is used on allies a lot of the time? So I included PB after considering other options like MD and Oggloth.

    PB and MD can be switched relatively easily, but after some consideration the PB simply offered more chance to directly damage the Hero. Regardless of EA, getting each PB to stick is already tough, but well worth it even for just long enough to use his ability once or twice. Oggloth was a very attractive possibility, high health and with things dying to EA and Logan's ability, he beefs up really well. However, 5 cc is about the most you want spend on an ally in this deck, so for now I've left Oggloth aside.

    Everything else in the deck should be self explanatory: CB for the things you can't immediately kill, Smashing Blow for armor/weapons, Shriek for draw-engines. Just be careful when and what you Shriek, as though this deck needs maybe 6 resources at the most, but gets along just fine at 5, you don't want to put yourself too far behind early by blowing up one of your own resources.

    How it Plays:

    The primary goal is to get a Rampage on Logan as soon as possible to maximize your life total. This doesn't need to be immediately on T4, sometimes you may need to drop a JD, a BF, or a Shadow Font instead, but by T6 you should have both JD and Rampage in play and a Reserve Weapon ready to play. Logan's ability + JD + Reserve Weapon will allow you to one-shot any non-stealthed ally, even a Sandworm, and JD's resource acceleration allows you to do a lot in one turn. This is the combination you want to maintain throughout the remainder of the game.

    When using CB, don't just save them for fatties, it's okay to use one on an early annoyance like Aldon or PotL. Think of it as storing food for the winter, you can gain two life from that crippled ally later if you need it, and EA will eventually kill them off as well.

    T3 is a bit tricky because you have a lot of possible drops: BF, EA, a 3 cc ally (and which one, Garg or Bad Wofl?). The key here is to try to pick what should be played based on how the board looks and what you have in hand. If you need a certain card, and the board is relatively clear, drop the BF. if the board is full of weenies, EA can help. If you are facing another 2-3cc ally across from you, or are expecting burn/ability use, drop an ally to take some pressure off your life total.

    Later on, when you've managed to whittle the board down, and feel safe to do so, drop a single PB and see what happens. Chances are it will get immediately blown away, but that's alright. You have three of them so play them out patiently, until you get one to stick. This shouldnt conflict with much else, as JD has decent durability and with a Reserve Weapon out it comes right back with a nice bonus +1, so you won't be needing to play those cards over and over all that often.

    You will be using your weapon primarily on allies, but if you can get in hits on the Hero do so, though keep a careful eye on your SE so you have enough to use Logan's ability when an ally comes down. Getting a single extra point of damage from his ability on the opposing Hero isn't super important. Instead, depend on Reserve Weapon to boost your total damage per JD swing.


    Possible Future Plans:

    -Somehow fitting a couple Oggloth in is appealing, but also a little situational.

    -TKP might be useful, but it costs a lot to bring into play, and the deck isn't completely packed with allies.

    -including a single Enrage and using only 3xRampage could be beneficial.

    -I've also been playing with the idea of Valiant Defender + Wulven Tracker.

    -Higher/scaling base damage weapons (primarily Dimension Ripper and Berserker's Edge) are appealing, especially DR vs Mages, but you also don't usually need too much actual weapon damage with Logan's ability.

    Comments and constructive criticism are always welcome, thank you for reading.

    Cheers,
    -Harakhte
    Harakhte - A1's Esoteric Egyptian Enigma
    www.a1-alliance.org - "Evolution in Theory"

  2. #2
    DP Visionary Preybird's Avatar
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    I've been toying with Logan builds too, but I went the other way, mostly weenies and relying on Logan and CB to deal with fatties. It hasn't worked out well, but your deck looks really interesting and I think I'll give it a try.
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    Senior Member Keaven's Avatar
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    I wouldn't think this would be too effective with JD instead of BE. Your allies seem too vulnerable to be able to get any lethal damage in.
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    Senior Member Harakhte's Avatar
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    @Keaven: BE (or DR) are 5 drops, without the bonus of returning any resources after a swing. The fact that Warriors can't swing twice in a turn like Wulven or Hunters is a detriment to using these higher/scaling base damage weapons that are likely to draw every LLN your opponent has before effecting much. Especially with Logan, who has to spend 4 SE for a +1, there was only so much room to work with, and I decided that if I get one swing per turn I should maximize the effects, hence JD over BE/DR.

    JD+Logan ability can kill anything non-stealthed but a Sandworm, add a Reserve Weapon and the Sandworm falls too. So far, between my play-testing with this evolving list, I've found i often end up with a 3 damage JD (returned using Reserve Weapon, then play another Reserve Weapon). That isn't so bad, honestly, and you also have to remember I'm primarily swinging at allies, not the Hero.
    Harakhte - A1's Esoteric Egyptian Enigma
    www.a1-alliance.org - "Evolution in Theory"

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    Senior Member Unruler's Avatar
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    It's surprising how that +1 se could mess up the tempo and screw up the hero...
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    Senior Member Keaven's Avatar
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    With EA I would still substitute your Shadow Fonts for BE as you don't need as much SE when BE buffs.
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    DP Visionary Preybird's Avatar
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    Quote Originally Posted by Unruler View Post
    It's surprising how that +1 se could mess up the tempo and screw up the hero...
    Well in 9 turns, now you only get 2 swings without Shadow Font, you used to get 3.

    Coupled with the nerf to Blood Frenzy, the boost to rogues, and other card changes (read LLN), poor old Logan can't keep up anymore.

    It's not so much he's been nerfed into the ground (though he did take a swing from the nerf bat) it's more that others have been accelerated past him.
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    Junior Member SirStonebreaker's Avatar
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    Hello guys,

    i started to play shadow era not long ago. And Logan is the character which interest me the most.
    Well, with the low money i own. i tried to make something out of it.

    While reading, i became curious. Why do u guys don't use "here be monsters" to draw some extra cards? I played just some games against other players. But i found it quite useful and very disturbing for my opponent~~

    Thanks for ur answers in advice. Really curious why this card seems to be not mentioned before, if yes, i am sorry i did not see it~
    Or maybe the post is already too old ^^

    greetings
    Sir Stonebreaker
    If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu

  9. #9
    Senior Member Unruler's Avatar
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    Quote Originally Posted by SirStonebreaker View Post
    Hello guys,

    i started to play shadow era not long ago. And Logan is the character which interest me the most.
    Well, with the low money i own. i tried to make something out of it.

    While reading, i became curious. Why do u guys don't use "here be monsters" to draw some extra cards? I played just some games against other players. But i found it quite useful and very disturbing for my opponent~~

    Thanks for ur answers in advice. Really curious why this card seems to be not mentioned before, if yes, i am sorry i did not see it~
    Or maybe the post is already too old ^^

    greetings
    Sir Stonebreaker
    Here Be Monsters is used with heroes that can control the board with their ability, which allows them to skip t3 like Banebow or Zaladar mostly. It is also only effective in early game and countered with bad santa.
    Scrupulous Ash Collector of the Blue Phoenix.
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    Quote Originally Posted by Sir Bhleg View Post
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  10. #10
    Junior Member SirStonebreaker's Avatar
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    Okay, thanks for your quick answer
    If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu

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