Decks for any TCG are usually split into three different types- Aggro, control and combo
The goal of Aggro decks is to win as quickly as possible through regular means. Examples of this in SE include the 'hyper' amder and eladwen weenie decks that have faded in and out of popularity for a while now, as well as the
Shard of Power rush deck that is a popular choice against the AI but does not work in the slightest in PvP.
Control decks... control things. Their ultimate goal is NOT to win, but to stop the opponent from winning, and then their own victory just sort of happens. While this sounds like the strict domain of stall decks like
Moonstalker, this also includes most mage decks, ZhannaX,
Lance, or really any deck that forces more on control of the board than damage to the opponent.
Combo decks focus on a specific set of cards and actions that will win the game instantly. In some games such as Yu-Gi-Oh, they are often referred to as otk (one turn kill) decks. This doesn't really exist in SE, so I wouldn't really worry about it. It will happen eventually, but not today.
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