Hello Shadow Era Community, first post, forgive any neat post issues, and forgive the length I've always loved rogues, in any circumstance, i picked this as my first starter deck, hated it at first, (1.29) So i went and tried Majiya, i loved it for a while and then realized half the meta in this game is mages. So i decided to go back to my roots and play something different, and more skillful, and not so flavor of the month. I'm looking for some advice and feedback (don't be scared to criticize) to make this deck as good as it can be for competitiveness, and yes i do realize they're not top tier, but i believe the player makes all the difference. As for my aims, i like control decks, ever since MtG like 15+ years ago when i was kid, its just way to expensive to keep up with. My hard matchups (180-200 rating, not very good but i'd like to make this as best as possible before going forwards) are good Majiyas, Eladwens (probably should be hard) and heavy aggro/beatdowns, like Amber and priests. Oh and i picked Serena cause she looks way cooler, and has a more complex ability, and everyone plays Lance

1x Serena Thoughtripper


4x Jasmine Rosecult
3x Aldon, the Brave
3x Lily Rosecult
4x Nightshade

14 Allies


4x Stop, Thief!
4x Assassination
4x Retreat
2x Bad Santa
4x Anklebreaker
2x Honored Dead
3x Ill-Gotten Gains
2x Dagger of Unmaking

25 Abilities

Standard 40 cards, thought about going to 42 depending how it works out.

My thoughts have been tossed back and forth, i've seen many Serena variants that all look fun in their own rights. As i said before, i like control so that's my overall goal. I'm tossed between Priest of the light, Tainted oracle (last option, imo, doesn't seem like a smart t4 + move considering his low health, even counting his draw ability) Raven, Marshland Sentinel, Earthern Protector and of course Aeon. My abilities seem to be pretty accurate, Honored dead is situational but it has saved me, especially vs mages. Only options there are Black Garb, Grave Digger's Cloak and Crimson Vest (uncommon but might have nice synergy with IGG) and the eventual Spell-Eater Bands.
I'd like to see what everyone would add and subtract, my main concern is early to mid-game board control, as late game its much easier to come back, but my health is sometimes chipped away enough for them to be able to win without effort. Thanks everyone in advance