Nothing states that because you made crappy cards that no one uses in the past that you must continue to do so. Design choices are something that evolves as you move the game forward, not something you wallow in because of what you did in the past. Bring on some interesting ally-specific items! But even without them, let's look at an example, yours vs. mine. Which would you rather have? An ally with Reinforced Armor or an ally with Black Garb or Plate Armor for just one more resource? I would tend to think one of the latter. Inner Strength is a bad card because it's Priest-only (and Priests only seem to use items for their abilities, and not their attack values). Extra Sharp, doesn't stick around very long, and thus doesn't make most deck cuts. But imagine this: You have a Weapon Smith in play. You drop a Rusty Longsword and attack for two damage. Your Weapon Smith then Wields your Rusty Longsword and attacks for 5 damage. Doesn't seem so sucky, anymore now does it? Perhaps even a little OP...
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