If you have a 1/1 that never dies, let alone multiplication, that is amazingly strong. It's like having a Poison Gas or Engulfing Flames, only at half cost and you can redirect it to allies. Sure, there's crippling blow or captured prey, but between human and shadow there's retreat, sac lamb, tidal wave, supernova, ED, all kinds of ways to reset the card once held back. That's why I opted for it to only shield from allies. ability cards, hero abilities, weapon attacks and items like Evil Ascendant will still be able to deal with it, meaning the upside of the ally protection and multiplication is offset by the fact that it's much easier to kill. Sort of like a shadow version of Nightshade. An'tuk's weapon vulnerability and uniqueness are sort of downsides to offset the cloning effect. It may be either too much or not enough; it'd need testing to make sure but it's where I'd start.
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