Close

Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16
  1. #11
    Senior Member MistahBoweh's Avatar
    Join Date
    Oct 2011
    Posts
    2,453
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Aelgus View Post
    It's starting to get interesting. But the original concept of the card is to act like a plague that multiplies itself. Not so powerfull but extremely exausting for the opponent deal with this game mechanism.
    If you have a 1/1 that never dies, let alone multiplication, that is amazingly strong. It's like having a Poison Gas or Engulfing Flames, only at half cost and you can redirect it to allies. Sure, there's crippling blow or captured prey, but between human and shadow there's retreat, sac lamb, tidal wave, supernova, ED, all kinds of ways to reset the card once held back. That's why I opted for it to only shield from allies. ability cards, hero abilities, weapon attacks and items like Evil Ascendant will still be able to deal with it, meaning the upside of the ally protection and multiplication is offset by the fact that it's much easier to kill. Sort of like a shadow version of Nightshade. An'tuk's weapon vulnerability and uniqueness are sort of downsides to offset the cloning effect. It may be either too much or not enough; it'd need testing to make sure but it's where I'd start.
    MistahBoweh - Paragon of Paragons
    Warrior of the Blue Phoenix
    Greatness, Reborn

    My Strategy Site: The Boweh
    Latest Article: USED: MistahBoweh VS SamuelJ

  2. #12
    Member
    Join Date
    May 2011
    Location
    UK
    Posts
    38
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by KJ9 View Post
    How about:

    Cost: 2
    Attack/defense: 1/1

    For 0 resource play another An'Tuk card
    If killed An'Tuk does not not go to graveyard but is disabled for one turn

    So he never dies(but gets disabled), you can bring another in (for no cost)if you happen to have one in your handand you can only have a max of 4 in play(as per regular rules, only have 4 of any kind of card)

    How's that sound?
    Ok, the abilities I suggested above as a shadow ally.

  3. #13
    Senior Member MistahBoweh's Avatar
    Join Date
    Oct 2011
    Posts
    2,453
    Tournaments Joined
    0
    Tournaments Won
    0
    He's just an insane amount of value. If he comes down on t2, ONLY ONE OF THEM, and he attacks into a weapon and dies every turn, that's at LEAST a 2 point net every other turn, 1 from the attack damage and 1 from the durability loss that would have come at the dome. Assuming the average game lasts 16 turns, that's 14 life net from a single 2cc card, AND he can finish off allies for you. An early, unkillable clock is simply good. Even Engulfing Flames and Poison Gas can be removed with the right cards, but you run out An'Tuk and the ONLY way to keep it permanently in check is Evil Ascendant, and EA can easily be destroyed. Human//shadow doesn't matter at that point. the ability is just too good.
    MistahBoweh - Paragon of Paragons
    Warrior of the Blue Phoenix
    Greatness, Reborn

    My Strategy Site: The Boweh
    Latest Article: USED: MistahBoweh VS SamuelJ

  4. #14
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0
    How about a variation on the idea:

    Cost 5: 4/4 Shadow Ally

    If this ally is destroyed, place it in the graveyeard and replace with two 2/2 allies with the name "An' Tuk Fragment"

    If an An' Tuk Fragment is destroyed, place it in the graveyeard and replace with two 1/1 allies with the name "An' Tuk Shard"

    Complex to code, but could be interesting.
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

  5. #15
    Senior Member MistahBoweh's Avatar
    Join Date
    Oct 2011
    Posts
    2,453
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Preybird View Post
    How about a variation on the idea:

    Cost 5: 4/4 Shadow Ally

    If this ally is destroyed, place it in the graveyeard and replace with two 2/2 allies with the name "An' Tuk Fragment"

    If an An' Tuk Fragment is destroyed, place it in the graveyeard and replace with two 1/1 allies with the name "An' Tuk Shard"

    Complex to code, but could be interesting.
    *cough*



    *cough*
    MistahBoweh - Paragon of Paragons
    Warrior of the Blue Phoenix
    Greatness, Reborn

    My Strategy Site: The Boweh
    Latest Article: USED: MistahBoweh VS SamuelJ

  6. #16
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0
    Quote Originally Posted by dndfreak View Post
    *cough*



    *cough*
    I've not seen that Magic card before. But I stopped playing in the Invasion block, so that's probably why

    I had Triskelion and it's splitting shenanigans in mind truthfully. But Trisky is different to what I've suggested.

    P.S: If you think a card up, chances are Magic have done it first
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •