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  1. #21
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    v1.20

    Multiplayer
    - quick multiplayer matches are now available
    - it will attempt to match you with a similarly rated player
    - player ratings are based on skill and your opponent, similar to chess ratings
    - leaving a game or disconnecting will award a victory to the remaining player, if the game has been in progress for awhile. In contrast, sticking around for a proper defeat will still get you some experience.


    Rule Changes

    At the start of the game, each player will deal 6 cards. The player that goes first will skip their draw phase, to balance the turn advantage.


    Bug Fixes

    - fixed a problem in the Deck Builder with missing cards

  2. #22
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    v1.21

    - rewards from multiplayer matches are now doubled if battling a player with rating higher than 100
    - a message is now displayed at the bottom of the screen of multiplayer matches when it is your opponent's turn
    - fixed multiplayer games that start with too few cards drawn
    - fixed crash when playing against the AI after a multiplayer game


    Cards

    Retreat!
    - can no longer be played on allies whose owner's hand is full

    Deathbone
    - hero abilities like Nishaven now properly trigger his death damage

    Aldon the Brave
    - the card has been made Unique, meaning only one can be in play at a time

  3. #23
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    v1.22

    New Features
    - ability to observe or replay multiplayer games
    - decks are now saved independently for each hero
    - option to hide unusable cards in the Deck Builder
    - help text will no longer keep appearing after each update
    - default game speed is now 2, maximum speed increased to 4


    Bug Fixes
    - fixed multiplayer sync issues with cards that require multiple different targets
    - the Merchant and Deck Builder now shows the card count when it is 10 or higher
    - fixed display issue with attacks 10 or higher
    - fixed deck unpacking screen to show the full 32 cards


    Cards

    Rabid Bite
    - fixed issues with random attack not being displayed correctly and skipping the sacrifice stage
    - effect is now limited to two turns

    Transference
    - fixed multiplayer sync issue of which random card is transferred

    Moonstalker
    - fixed game hang when he is hidden and enemy AI wants to use a targeted damage card against him without any allies in play
    - fixed game hang with AI when attacking with him would result in his death

    Chimera
    - effect changed to 1: Chimera gains 3 attack and is reduced by 3 health until your next turn

    Zaladar
    - clarified effect text to specify the targets must be different

  4. #24
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    v1.23

    - fixed more possible multiplayer sync issues with attacking and abilities

    Zaladar
    - fixed problems with selecting only 1 target with his ability

    Bane Bow
    - fixed the display of damage when choosing the same target twice

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