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  1. #11
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    BETA 1.10

    New Features
    - larger gameplay area
    - increased AI speed
    - some new special effects are starting to be added

    Rule Changes
    - if you run out of cards, your Hero will receive 1 damage for each failed draw, and this can also mean multiple damage for Bazaar or Bad Santa cards.
    - destroyed resources will no longer go to the graveyard

    Bugfixes
    - fixed AI spells like Fireball sometimes having no effect
    - fixed game not ending when Hero is killed with a spell
    - fixed "Cover of Night" effect not working
    - fixed casting cost of "Special Delivery" and "Campfire Stories"
    - fixed destroying or stealing a turn-limited item like "Rain Delay"

  2. #12
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    BETA 1.11

    New Features
    - Deck Builder! From now on, new cards will show up in your library but we won't automatically change your saved deck

  3. #13
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    BETA 1.12

    - more great new special effects, like the amazing Supernova
    - hopefully fixed AI spells sometimes not working
    - easier drag and drop in the Deck Builder

  4. #14
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    BETA 1.13

    - the merchant is now open for business!
    - many new special effects

    BETA 1.131

    - fixes issues with zoomed cards not returning correctly on Deck Builder and Merchant screens
    - AI now makes much better decisions on what cards to sacrifice

    BETA 1.132

    - drastically reduced memory requirements and greatly improved load times when switching scenes

  5. #15
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    BETA 1.14
    -
    play on Facebook! http://apps.facebook.com/shadowera
    - new users can create new accounts
    - option to remember your login details

  6. #16
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    BETA 1.15
    - world map overview
    - choose which AI you want to battle, with customized and challenging decks
    - tutorial help tips
    - Heroes now need Shadow Energy to use their abilities, which is generated every turn

  7. #17
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    BETA 1.16
    - Elemental class cards
    - Options screen to mute sound and increase animation speed

  8. #18
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    BETA 1.17
    - new playable classes: Warrior, Hunter, and Wulven
    - experience and level system
    - sever generated missions
    - buy expansion packs and class decks with Shadow Crystals

    All old beta accounts have been reset. Thanks to all the testers! You'll have a few days to level up before we turn on the multiplayer challenges.

  9. #19
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    v1.18

    BUG FIXES

    - fixed music in battles not playing
    - fixed an ally being killed due to DOT resulting in skipping your sacrifice step


    CARDS

    Into the Forest
    - fixed card target and only lasts for one turn

    Net Trap
    - fixed rotation issues
    - fixed turns being skipped

    Tracking
    - fixed viewing of enemy hand

    Careful Planning
    - fixed viewing of your top card

    Rampage
    - reduced in cost from 5 to 4

    Leadership
    - renamed to War Banner and labeled as a Warrior Item
    - fixed problems with the other side also gaining the effect

    Retreat
    - fixed attack values sometimes not being reset when the card is returned to hand

    Rabid Bite
    - fixed random attack targets

  10. #20
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    v1.19

    New Features

    - 25 Shadow Crystals are now awarded at each level, applied retroactively
    - The starting player is now chosen randomly


    Bug Fixes

    - fixed a bug where an attached card that is removed on turn start would cause other attached cards not to trigger their effects
    - fixed an issue in the deck builder with cards not appearing when very few cards are in the library


    Cards

    Speedstrike
    - fixed issue where casting the card might make all resources exhausted

    Deathbone
    - fixed to not trigger the death effect if Retreat! is used on him
    - fixed to damage the owner of an attached DOT card that kills him

    Moonstalker
    - effect changed to "cannot be targeted until your next turn"

    War Banner
    - fixed browser crash if the card is destroyed

    Bazaar
    - you are no longer able to have more than one active at a time

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