For the
Zaladar example, Turn 4 Font is better because it allows you to (going second) use Zal's ability twice in two turns AND gives you the ability to use all your resources to cast something on that critical turn 5, be it a Dimension Ripper, Molten Destroyer,
Plasma Behemoth, etc. giving you better resource utilization. It also allows you to be ready with a
Mind Control in case your opponent drops something heavy on their turn 5, that you wouldn't be able to kill otherwise.
Remember also that if you had even a half decent start, chances are you''ll still have at LEAST a Gargoyle on board to finish off any enemy allies. Bear in mind that you should be playing towards a Turn 4 Font from the beginning, using a T2
Brutalis to soften up an enemy
Jasmine,
Aldon etc in anticipation of Zal's ability. Another part of planning ahead
However it's not a hard and fast rule, and if you don't have a 5cc ability in hand, or allies that total 5cc, it may be best to drop a second Gargoyle,
Bad Wolf etc. on turn 4, and save that font for Turn 5. However I find in 80% of cases at least, I prefer a turn 4 Font.
And floating SE is NEVER a bad thing IMO
If I have spare resources in my turn and a Font in hand I'll usually cast it even if I can't use it that turn.
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