So, yeah, I'm just gonna post a thread every time I feel like it :P these are just some ideas I have, and I don't think balance while creating these. Thats PFG/the design groups job :P
Torgor the Kingslayer
Cc: 6 Shadow Ally (Unique)
Effect: Ambush. (2) Target ally has no ability until the beginning of your next turn.
Stats: 3/7
Cyrus Shadowbane
Cc: 6 Human Ally (Unique)
Effect: (0) All enemy allies take damage equal to half of Cyrus' current attack.
Stats: 6/6
Shadow Warmonger
Cc: 4 Shadow Ally
Effect: All Enemy allies have to attack on their turn if able.
Stats: 4/5
Darkforged Dagger
Cc:6 Rogue weapon
Effect: Whenever an enemy ally is killed with Darkforged dagger, draw 3 cards
Stats: 2/3
Dark Berzerker
Cc: 2 Shadow Ally
Effect: whenever Dark Berzerker enters the board, your opponent draws a card
Stats: 3/3
Doomsayer
Cc: 2 Neuteral ally
Effect: (0) See the top card of your opponents deck until the end of your turn
Stats: 0/4
Archmage Selun
Cc: 5 Mage Ally(Unique)
Effect: When an enemy ally is killed by arcane damage, all other enemy allies take 1 arcane damage. This ability can only be activated twice every turn.
Clearview Observatory
Cc: 4 Neuteral Artifact
Effect: (2) see the top card of your deck until the end of your turn.
Hellforged Platemail
Cc: 4 Warrior Armor
Effect: Your hero takes 2 less damage from fire based attacks
Stats: 1/4
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