Ally ideas

Here are some more ideas that have crept inside this head of mine. They are an accumulation of allies for classes or factions that all accompany or help the certain lacks I have seen. I have not put casting costs on them as this leads to whole balancing thing. Which these are just ideas I am putting forward

Doomed scarecrow
Shadow ally
0/3
Protector*
Whenever an ally damages doomed scarecrow that ally is killed. This ally cannot attack or defend.*
Flavour: whatever you do, don't blink!

Earthbound guard
Shadow ally
3/2
Protector/ defender
This ally cannot attack
Flavour: one more step closer and your mine

Enchanted fencer
Human ally*
3/4
Defender
Flavour: no matter what happens my blade reads minds

Hagar oneshot
Human ally
0/3
When this ally is put onto the field target ally takes 3 damage that cannot be lowered by armor*

Elemental plant
Elemental ally
0/2
Stealth
Exhaust this ally and draw one card
Flavour: like normal plant, but more power!

Sword boy
Warrior ally
0/1
This ally cannot be attacked whilst you have another ally
Your Hero's weapon has +1 during your turn.*
Flavour: here sword boy!
(whoever gets this flavour text gets a lot of respect from me!)

Trap master
Hunter ally
2/2
All face down cards you have cannot be targeted
Flavour: they will never be seen

Apprentice*
Mage ally
0/2
0cc deal 1 damage to target ally or hero. This cannot be altered by armor or ability

Bandit thug
Rogue ally*
5/4
If bandit thug kills an ally, draw a card
Flavour: *powerful yet sneaky

Wulven Bodyguard
Wulven ally
1/4
while Wulven bodyguard is in play your hero is hidden
Flavour: My master is now safe*

Disciple
Priest ally
0/5
4cc exhaust disciple target ally or hero other than disciple cannot take any damage or be destroyed until end of opponents turn
Flavour: I provide the great gift