Originally Posted by
putrajakarta
Plain
Warrior Field
Add 1 HP to the first friendly ally casted in the turn.
comment: i like this one... since warrior is a protector...
Swamp
Mage Field
Draw a card upon on the time new first friendly ally is casted in the turn.
comment: hmm.. since mage is a direct damager... instead of based on ally it should be based by mage ability.. and the best effect for it is +1 damage but for make it not too op... damage +1 only affect for allies... or maybe target ally damages for 1.
Island
Priest Field
Heal 1 damage of your hero whenever an friendly ally is casted.
comment: priest is a healer.. it's effect is ok for me.
Mountain
Hunter Field
In each turn when a new friendly ally is summoned, add a "hunting trap."
*Hunting Trap is a most basic trap that damages 1 to newly casted opponent ally.
comment: an archer is based on trap or ranged weapon... so... it'll be better if your hero gain accuracy... which your weapon gain +1 attack...
Slam
Rogue Field
The first new friendly ally casted in turn gains ambush for a turn.
comment: hmm... i think it's useless... because your ally can't attack when you summon it... so... it'll be better to have stealth in that turn... or ambush for 1st attack of it..
Forest
Wulven Field
Add 1 attack to the first friendly creature casted in a turn.
comment: it just fine with me...
Cave
Elemental Field
Add 1 shadow energy when a first friendly ally is casted during the turn.
comment: it'll be op... since it's name is cave... and it has something with darkness... so i'll give it a blind effect... opposing target ally is blinded and attack randomly (includes opposing ally and hero) or can't attack...
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