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  1. #21
    DP Visionary Mongoosey's Avatar
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    Well done. Useful guide.
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  2. #22
    Member GotDamned's Avatar
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    Very well done, thank you.
    That will definitively help me to improve my gameplay

  3. #23
    Senior Member glencocoe's Avatar
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    I'd say the resource ladder is as follows (in order):

    5, 8, 10, 11

  4. #24
    Senior Member ahmet476's Avatar
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    What's resource ladder Glen?

  5. #25
    Senior Member glencocoe's Avatar
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    Quote Originally Posted by ahmet476 View Post
    What's resource ladder Glen?
    Oh, idk if it's a mainstream term, but they're basically where level of play increases a big step. For example, the game really starts @ 5 resources & @ around 8 resources, things kick up a notch. Technically it's from 5-11, but I just marked the ones I noticed

  6. #26
    Senior Member ahmet476's Avatar
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    I see.

  7. #27
    DP Visionary Preybird's Avatar
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    I'd be inclined to add 3 in there too.
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  8. #28
    Senior Member glencocoe's Avatar
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    Quote Originally Posted by Preybird View Post
    I'd be inclined to add 3 in there too.
    Yeah definitely a big one too, didn't consider that

  9. #29
    Senior Member Seth's Avatar
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    Because SE is to tempo based, I don't think the resource ladder concept is as useful in this game. There's basically a major jump in utility at 3, 5, 6, 7, 8, and 10 for most decks. Also, it will vary from deck to deck a decent amount as well.

  10. #30
    Senior Member Harakhte's Avatar
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    I prefer to think of it as "critical mass" instead of the traditional resource ladder concept, as I agree with NinjaDucky that SE is more tempo relevant. The fact that "critical mass" for most decks falls into the range of the resource ladder is certainly a nod for its usefulness, but most SE decks aim for a certain resource total and then go boom, rather than scaling evenly across the whole ladder. Some do, but not always successfully due to sac choices and other choices.
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