Well, this is basically my second deck after a weak beginning with Serena Thoughtripper (I chose her in the very beginning and then I didn't know that you actually need a weapon card attached to her for her effect to work, on the picture she has a knife, why can't she use that one?^^) and I continually tweaked it a little bit here and there and waited for what comes with 1.30 and now that the patch arrived I rose to rating 270, did some more minor tweaks and now I am not sure what to change anymore.
whatevs, here is the deck and some explanations afterwards:
1 Majiya
4 Fire Snake (+ Portal = Dagger of unmaking-killer :P I'll call him Firesnack because someone else did and I liked the idea.)
3 Dark Flayer
2 Brutalis
3 Infernal Gargoyle
1 Bad Wolf (Might ditch this one. Kills faster than the gargoyle, but is only very rarely superior. I hardly even remember when the healing effect actually triggered the last time.)
1 Death Mage Thaddeus
3 Belladonna (They work great in combination with my portals.)
1 Plasma Behemoth
1 Shadow Knight (Is important when I don't get any of my Tomes.)
1 Brutal Minotaur (Since 1.503, that +1 life is a big difference.)
2 Shriek of Vengeance
3 Tome of Knowledge
3 Fireball (might add a fourth one)
1 Bloodlust
2 Lightning Strike
3 Portal
1 Poison Gas (Only one single dot. Using both dots on turn 4 and five gives the opponent too much board control while using one dot later in the game makes it too weak in comparison to Fire Ball still that dot sometimes does 10+ damage in defensive matches and thus becomes very precious. If the opponent is using Enrage right before dying he probably had it since turn 1 anyway. :3)
2 Supernova (For a long time 1 Nova was completely sufficient. Since I have 2 in my deck I'm more like "oh come on, one must be under the next 2 cards" and then of course it isn't. I might opt in changing it to 1 or 3 soon. Works great together with Portal/Snow Sapphire to gain back board control. I like saccing these if the opponent doesn't seem to go for board control, but they are also a decent finisher. What happened recently: Me: 5 health, 3 monsters, Tome out - opponent 1 health, poisoned, no cards on hand or board -> draws this exact card -> draw. Rofl DD)
1 Ley Line Nexus
1 Snow Sapphire
+ fast
+ flexible
+ 90% win against Darkclaw
- makes me feel having bad luck at drawing
- pretty cluttered, no clear system, might need a complete rebuild.
So this deck began as a kind of fast killing deck, because after I decided that I'm not going far with Serena I had to get some Gold to get my deck to 40 cards and so I originally optimized it for killing AI-Jericho but fell in love with the card drawing engine and decided to change it into a deck that can be played competetively against human.
Here are my problems:
Before and after the patch past 1.29 I've run into the problem of depleting all 39 cards.
The conclusion would be adding more cards or changing draw-engine-cards to other kind of cards. You'll probably recommend ditching Belladonna, but believe me, she works fantastic in combination with my Portals which are the cards that my deck is centered around the most. Changing draw engine cards to other ones in general will slow the deck down which I don't really want to do, but lightly consider doing.
I don't want to do the other thing too. Especially because of my only card that I included 4 times: Fire Snake.
Basically including a card 4 times should "Almost ALWAYS will get 1 on the first draw" (or at least that's what glencocoe said here) but it acutally feels(!) like almost half of the time. And what is even worse is that many many many games I don't have a 2 cost ally on turn 2 either. (Which is not that bad if I could spawn Firesnake and at least have Tome of Knowledge on my hand, but come on, 4 Firesnakes+3 Dark Flayer + 2 Brutalis, why do they all hide in the back of my deck like every 4th time. Sry for whining, some more whining might come, stop reading if I annoy you. Or skip until the break.)
Tome of Knowledge is another story. I didn't include a fourth one because I figured out that in 90% 3 should be enough so that I can circumvent the lack of drawing engine with other cards until I got a little more than half of my deck and finally the Tome. But then again, sometimes all 3 hide in between the last 7 cards of the deck and when I finally get one the bonus cards that it gives me are the other 2, which are basically worthless because I already got one. I recently had it the other way round: all 3 tomes in my starting hand. The result was that I played my 1st one on turn 2. (because I didn't have any 1 cost or 2 cost allies -.-) and then waited with sacrificing my 3rd one until turn 7 so I have a backup if the 1st one gets destroyed (but couldn't wait any longer) and then right afterwards, basically in the same turn the one I played gets stop thieved by that opponent serena. (Strangely enough I have almost always lost against Serena since the update, while I won all matches vs Serena during 1.29. Did she get that much stronger?)
So I don't get enough 1 cost allies on turn one (And I experienced them to be more important than you'd think) and any additional card would lower the possibilty. I could also add hellsteed, but come on, that monster is so bad that I recently achieved a perfect win against an Elementalis who spawned 3 Hellsteed, but could not do a single damage until he forfeited. (I managed to destroy every other monster before it could attack and ignored the Hellsteed until turn 9 or so.) I made similar experiences when actually trying out Hellsteed. The other hand is exactly why early Firesnake is so important: If the opponent doesn't have a turn 1 card and all other cards keep canceling each other out Firesnack might (and has) do just as well 10 damage.
--- this should be the end of whining. xD
I also don't want to add bad santa because I got many drawing options so there's no point in giving my opponent that extra advantage.
My rawing options listed:
- My ability of course.
- 3 Belladonna
- 1 Plasma Behemoth (I usually don't consider PB as an ally with 7 attack, but as an ally which gives me an extra fireball every turn which gets eliminated if I don't use it (with some more differences). Helps me deciding wether to use the ability or using the 3 resources somewhere else)
- 1 Shadow Knight (One might argue that Belladonnas drawing ability is stronger, because Bella can draw anything and SK only monsters, but the opposite is true.
I know beforehand what I will draw, which is a big advantage - and I can manipulate what I will draw by for example playing PB first, then something different and then SK. Also drawing from the graveyard is better than drawing from the deck because as said 40 cards are drawn rapidly. If I am probably not going to be spawning any allies until playing SK, then I'm usually saccing SK on my very second turn. )
- 3 Tome of Knowledge
- to some degree Ley Line Nexus
= a lot.
Why do I have so many cards only once in my deck, doesn't that make them to complete crapshots?
It does make my deck more flexible.
For example on some plays vs Zaladar, Nishaven or Eladwen I can't seem to get a third ally out at the same time so I quickly sacrifice Bloodlust which won't be a big help. I don't want to draw that useless card again.
Against Darkclaw I sometimes get out 6 allies at the same time (Especially before the patch.) and then Bloodlust will be a one hit kill if he lets his defenses down for only a single turn. If I don't get Bloodlust vs DC then I might get both Shriek of Vengeance (In an earler verison of the deck I had a 3rd Shriek, but since I figured out that 2 are enough I ditched that one. I'm still winning 80% of Darkclaw matches) which will usually give me 2 more turns with his defenses down.
I don't mind sacrificing an early Snow Sapphire at all. Most decks sacrifice until 5 or 6 ressources, but with this mighty drawing-engine I often opt to sacrificing 9 or even up to 11 cards (anything beyond 9 is of course only because I get useless cards, like a Tome when the opponent is not using a counter anyways. But they still might come in handy.) Portal+Brutal Minotaur (or any other 5cost ally) in the same turn is a beast.
With that many sacrifices many different cards will give me more different choices, which is a good thing.
Another intresting question is why I use Dark Flayer over Brutalis (3:2)
Brutalis is only strongly superior vs an early Puwen. In many decks he is important for doing that single extra damage.
I do this either by flexibility. (For everything above 4 live I have multiple ways of adding the exact amount so for example if I get to 5 with my Ability + Dark Flayer and then there comes a 6 live ally on the field I might play Portal + Bad Wolf and go for the hero with my Flayer. :P) or by using the death Mage or by in-combat-sacrificing my Firesnacks, so there are plenty workarounds for that.
Also I really want to punish decks that ignore early game and that one more damage is doing exactly that. I believe if I was going to use more Brutalis then Dark Flayer, then I had to do bigger adjustments to the deck, but I don't really know which ones and I believe that if I did those adjustments, then other things wouldn't work anymore.
Sry for the long text. I hope I expressed my problems. If you have any suggestions please let me know. I got almost 400 Shadow Crystals and more than 2k gold, so I might be able to stem some bigger changes or even try out another Hero (Though I do actually really enjoy Majiya.) Maybe I'll try Elementals (I actually already have that card.) But he seems to have weakened through the patch and waiting for multiple sparks might drive me insane.
Ela also seems intresting, but got much slower again thanks to the patch. What other heroes are fast killers?t
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