I will be honest. A couple of months ago, a guy posted an idea for this kind of deck, and I tested it. I don't remember his profile, but whoever it is, he blessed my game. What he did is use a mage to create an extraordinary deck based on allies, which I am currently playing, and it is very useful.
When I first made the deck, I noticed it was missing some minor stuff, and had in excess of some of the others. So I allowed myself to make some changes, which proved to be well done. One of the few negatives I see to the deck is that it is very, very expensive to build. What i am asking is if you guys could give me some basic comments on what I could improve to take it to the next level. thanks in advance!
So here it is:
1 Eladwen
4x Jasmine
4x Kristoffer
4x Puwen
4x Blake
2x Raven
2x Aldon
4x Priest of Light
2x Aeon
1x Fireball
1x Freezing
1x Lightning
1x Arcane
3x Portal
3x Tome of Knowledge
1x Supernova
1x Arcane burst
1x Clinging Webs
2x Good Ascendant
2x Bazaar
2x Dagger of Unmaking
This deck is all about establishing control early, and keeping it as it is. You would usually begin with a Kristoffer, and then work your way up. Blakes are especially good once the opponent has no allies, since it will assure you that most that come out will find instantaneous death. The aldons should come in early, since they will boost up and you will be able to hold on to the board. Most important of all: NEVER let the opponent have allies. The aeon are obvious: They are good in practically any situation. Another thing to use to control is the dagger of unmaking and the few damage spells. Also, do not cause general drawing of cards. you do not need it to establish your control, it only ruins you when both players draw too many cards. The general approach to finishing your opponent is by massive attacks that are enhanced by aldon's ability. So, if you see fit, try this deck and see for yourself.
Once again, I would like to accredit the original maker of the deck outline, since he allowed for all of this happen.
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