Moonstalker

ALLIES:

4 Infernal Gargoyle
3 Bad Wolf
3 Death Mage Thaddeus
4 Wulven Tracker
4 Pack Wolf

ITEMS/ABILITIES:

4 Captured Prey
4 Now You're Mine
2 Shriek of Vengeance
3 Sacrificial Lamb
4 Wrath of the Forest
4 Jeweler's Dream

A main goal of this deck is speed, being able to outpace or at least keep pace with your opponent. Lots of cheaper allies, coupled with resource acceleration from JD allows you to often put out 2 or 3 allies per turn.

In order to do that though you need to be able to draw lots of cards. For that there are three different options, each providing you cards from different scenarios. Wrath of the Forest will help you to replace an ally for every one that is killed while also providing some defense. Wulven Tracker hidden behind a MS provides both card draw and offense at the same time. And lastly, Sacrificial Lamb will make sure you can still make use out of an ally that has been neutralized by cripple, disable, etc.

This deck contains cards that can provide benefits against multiple heroes in order to have a fair chance against almost anyone.

Infernal Gargoyle can be used to break DoU's while hiding behind MS and also to force Mages to use more than one ability to get rid of him. Can also survive Hunter's arrows.

Bad Wolf can also survive arrows, and provide another way to whittle durability off of many weapons. Attack enemy hero, and then hide him with MS while he heals to do it again.

DMT is useful for sniping around armors and stealthed enemies.

Shriek is best used to counter enemy draw engines. Primarily, a Mage's Research or a Hunter's/Wulven's WotF. Can also be useful for Black Garb's.

JD provides excellent resource acceleration so that you can operate with lower resources. Helps to keep more cards in your hand as opposed to saccing. It's also useful to run durability off of weapons and armors, especially Black Garb.

Give it a few games, I think it can be a really fun deck to play. Comments and such are of course welcomed.