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Thread: Gravebone 1.50

  1. #1
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    Gravebone 1.50

    version 1.50 Gravebone deck.

    Gravebone
    Infernal Gargoyle x4
    Plasma Behemoth x3
    Wulven Tracker x4
    Ogloth the Glutton x2
    Fireball x4
    Lightning strike x4
    Research/tome of knowledge x4
    Supernova x4
    Clinging webs x4
    Shriek of Vengeance x2
    Sever ties x2
    Ley Line Nexus x2
    Dagger of Unmaking x2

    42 cards total


    So far i think the deck is amazing and everything works together extremely well. But i am definitely having trouble with strategy. I am not sure what to sacrifice in certain positions. If anyone has any tips/suggestions or advice to the deck or strategy of playing the deck please reply. Thankyou. (:

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    Before the trolls: Pretty sure he's not claiming he came up with the deck

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    no i actually copied this deck from someone just want to know a good strategy.

  4. #4
    Senior Member King K's Avatar
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    Quote Originally Posted by yankfanatk View Post
    no i actually copied this deck from someone just want to know a good strategy.
    Doesn't he explain the strategy in detail in the op?

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    Senior Member Mew Two's Avatar
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    Quote Originally Posted by King K View Post
    Doesn't he explain the strategy in detail in the op?
    This deck is fun. It is the most fun that I've ever had in SE. After playing stressful matches of Zhanna control and Eladwen rush from 1.29, it's the most fun deck I've ever played. This deck is slow, but strong and well controlled. The tempo it has is quite effecient, and uses simple uni-lateral Draw to out pace opponents. As it isn't a fast deck, your best trick is to push out meat shields, thus the beauty of gargoyle, PB and Oggy.

    Here's how it's played, in a nutshell.

    Turn 1-4 is not much. Your main target is to get out 1 research, 1 gargoyle and 1 Tracker/Lightning Strike.

    Turn 5 is when you try to drop a PB, who should die. When he does, Turn 6: nova and recurse. Save Webs for Human decks, especially for sandworm. Try to save DoU for everything else. Against Ravens and Oggy (anything at 6HP), you can go for the kill instead by supernova-ing first before attacking with DoU (DoU kills everything at 1 HP, including heroes lol).

    The BEST part of this monster deck, is when you get to play with Ogloth. He is a beast with GB, and in case you don't know how to use him, let me introduce the Oggy Bomb:


    Oggy Bomb
    Step 1: Get Ogloth into play.
    Step 2: Supernova, instantly bringing ogloth to an obscene attack (as all 4cc and below allies cannot survive SuperNova), which you can use to ability+attack.

    The beauty about GB, is that Ogloth can be recursed to play even after death, thus the Oggy Bomb can be pulled of very, very easily. Many people have been saying that Ogloth is easily countered by Crippling Blow and Capture Prey... But this deck vs anyone who uses these cards, is almost always auto-win.

    Unleashing the Monster
    Often after an opponent locks an Oggy down, they ignore him and go for other allies (which they should, because you're still dropping other Monsters that must be answered.When opportune, using 7 resources, unleash the Monster with Sever Ties, use his ability, and attack. This move often turns the entire game in your favour.

    This trick is much meaner with Ogloth. As long as Oggy is at 6HP and above, he will not only survive a Supernova, but grow larger each time. This threat tends to go unnoticed till it's too late, and I have used this trick to unlock large, monster sized Ogloths, often 10-20 damage Ogloth.

    Saving Nasty Surprises
    Every deck has a weakness. Hunters and mages often rely on 5cc weapons/armours, so you save LLN for them.

    Save shriek for draw engines, but do not use it before turn 7, as you often are not able to afford it.

    Sever Ties is my favourite of them all. Not just to unleash the Monster, but because it hard counters many decks. Gwen at turn 5 must try to get Rapid Fire out, and if you have a sever ties in your starting hand, wait for it. The beauty of it is that the low count of sever ties often means that it appears at extreme late game (which this deck is perfectly capable at handling itself), do when it does appear, the opponent almost 80% has resourced every other copy of his favourite attachment.

    Thus, when you finally use it, you could be dropping the final nail in the tombstone. In particular, Warrior decks bite the dust due to this card. Not only does crippling blow become a big lapse, a sever ties can literally remove +10 HP from a warrior, which means instant death the moment he is below 10 HP (even if he kept another copy in hand, its too late).

    This deck rocks.

    Thank you for your time, and I hope all of you enjoy this deck as much as I did.

    Weaknesses of this deck
    DoU/Retreats
    Early game rushes

  6. #6
    Senior Member King K's Avatar
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    Lol there you go if you missed first time!

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    Senior Member Nizaris's Avatar
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    You probably should have asked Wenhui this by posting in his thread. I'm assuming that is where you got this since it looks the same.

    Edit: Nvm, I see you also did post there.
    Last edited by Nizaris; 02-24-2012 at 01:00 AM.
    I made pumpkins! Firesnake and Plasma Behemoth.
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    Senior Member wreon's Avatar
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    Don't know if I should feel annoyed, or honored.

    You could have just asked me on my deck thread, you know -_-

    And I gave it a name, use it -_- Monster Control! lol.

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    Senior Member OgAusp's Avatar
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    There are a few things wrong with this thread.
    There is already a thread existing with the same deck posted by the original owner along with his explanation and details (Not saying you claimed any of it). Re-posting it wasn't necessary. Also, you are detracting some of the attention that his deck deserves.
    Posting quality decks is for the benefit of the community and others but it is also the pride of the player and the guild he is associated with. Threads like these are not appreciated and its best not to do it again. Questions you had asked were answered in the original thread and if you had more, all you needed to do was ask again.
    Do NOT Click Here

  10. #10
    1.27 Tournament Champion Raphael Majere's Avatar
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    LOL, let's go easy on yankfanatk.

    Maybe he's new to using forums.

    @yankfanatk

    I see that you've posted on the deck originator's thread - http://www.shadowera.com/showthread....ter-Control%29

    It would be best to keep the discussion there since your OP deck is 100% derived from there.

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