Oggy bomb is definitely not the win con, it's merely the biggest distraction ever.
In fact, I'll avoid aiming to do a OG-bomb if your opponent runs 4x retreat or something as annoying.
The focus of the deck is to defend yourself for the first 4 turns: against rogues, you should have the upper hand: LS kills all their weenies, and dmt will or garg will finish the Aldon/jasmine.
Always save a web for that flying raven (raven with lance's ability imbued). Don't be afraid to go for a t5 PB, if he goes AB, just start spamming the board with more allies. AB cannot handle more than one ally. Shriek away IGG around turn 5-6.
Anyway, if I were to update the deck...
Bookmarks