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  1. #21
    Senior Member A1 Otto7's Avatar
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    Well to speak literally there are traps like a stome hanging from a tree that are destroyed after use. The rock was already there and u have to rebuild the whole trap to raise,lock and load. Other traps like pits with grass-layer on top can be reused easily.

    While the pic shows the second, Wulven decide that the most profitable for the game is the first. Let us agree with what they have as a plan..!

    Ps: look at it like this "every card that can be destroyed by StopThief triggers IGG. Is that fair enough?
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  2. #22
    Senior Member Airact's Avatar
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    Quote Originally Posted by NinjaDucky View Post
    To give some examples, in MTG, if a creature's toughness is reduced to 0 (i.e. a 2/2 creature gets -2/-2 from some effect) it is moved to the graveyard but has not been "destroyed." In the BattleTech TCG, there is a class of cards that functions almost exactly like SE's traps (you play the card face-down in your support area, and flip it over when you want to use its effect, after which it goes to the graveyard) and those cards did not count as "destroyed" when used.
    I stand corrected.

  3. #23
    Senior Member Seth's Avatar
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    @Otto - I don't think there's anything wrong with providing my opinion on how to make SE the best game possible I also seek to understand, if there is a good reason why the game works in certain ways, I would like to know in case maybe I missed them. Or maybe my ideas are good and the devs should consider them. Either way, non-flaming, non-ranting discussion of this kind is only good for us all

  4. #24
    Senior Member CodeDomination's Avatar
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    Quote Originally Posted by Kyle View Post
    Don't complicate things, everything that leaves play is destroyed... It's not like you can use the trap again, right?
    Then why arent all cards that enter the board summoned?
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  5. #25
    Senior Member N3rd4Christ's Avatar
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    Quote Originally Posted by CodeDomination View Post
    Then why arent all cards that enter the board summoned?
    I think clarifying this would help improve the game in the future. Otherwise we have to go back and rewrite these two cards because they don't really fit. So now is the time to do it and I think that if we activate a card it shouldn't be considered destroyed. if it gets destroyed by anything that destroys an item what stuff is done okay fine but if it's activated I don't see how that can be destruction.
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  6. #26
    Senior Member Keaven's Avatar
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    If it were not an item that would trigger Ill-Gotten Gains, then it would not also work for Lily.

  7. #27
    Senior Member A1 Otto7's Avatar
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    Activation=end of duration= triggers IGG (like a weapon that wore out).
    Who knows, maybe in the future there are traps that deal with the next 2 allies, so are not destroyed on first ally's entrance.
    Anyway when it writes "item", when it gets recursed by Lilly the "item"-recurser, and when it gets destroyed by StopThief the "item"-destructor, i find no reason why not treat it like an item when it comes to IGG
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  8. #28
    Senior Member Seth's Avatar
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    Well the question isn't whether it's an item or not, it's a question of whether it was destroyed or not. If it were up to me, worn-out weapons and activated traps would not trigger IGG because I would not say they have been "destroyed," but for now it seems that Kyle feels differently.

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