That was a nice feedback but my personal thoughts on
Bad Santa is that you gotta time it properly. You can cast them when they have 4-5 or more cards in their hand, while your hand is at least 3-4 cards or lower. That way they loose their next draw and you get yours refilled.
About retreats, if you are death racing this could save you a lot of trouble actually. If having to prevent 1-2 attacks from a big ugly ally in order to win the game then Im all for it right? Because you gotta consider, its not only returning the ally in hand that affects his tempo, it is also having to waste the same amount of resource, and having to wait for the summoning sickness to get off again that counts a lot. Thus, buying you time with your death race and significantly delaying your opponent.
Dagger of Unmaking works highly well, I'd prolly put in 4 as these has started to become more of a target these days (1.3) for item-removal abilities.
Elad in 1.3 can still death-race, but needs some allies these time due to the nerf. Although interestingly I've seen a few folks using Gas + Flames to compensate for her lost ability, and still doing Direct damage to the opponent while controlling the field w/ retreats/Daggers + Elad's ability.
Best of luck on this one
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