Originally Posted by
dndfreak
Harry potter tcg: There's no life total. All damage effects force the opponent to discard cards from their deck. Players draw a card and are then limited to two actions per turn, which include drawing extra cards, playing lessons (like lands or resources), casting spells, or summoning creatures. Combat happens for each player at the beginning of that player's upkeep, they choose for each creature to damage an enemy creature or the opponent, however the oldest creature must always be the target. Creatures are kept in order in play and the oldest creature has to die before the next can fall victim to enemy creatures. HPtcg also features wizard cards representing the various characters from the series such as harry, ron and hermione, as well as the various antagonists and some that are barely if at all mentioned in the movies or novels. They all have various effects, some active and some passive, but generally they compliment only one or two schools of magic and one specific strategy, making wizard choice a fairly obvious tell. If I remember correctly, however, you can actually include more wizard cards in your deck and replace your starting one throughout the course of the game if you so choose. I may be wrong on that though, it's been a LONG time since I played.
YYHtcg: Fairly simplistic. Each player starts the game with four fighters set up in a row with the ability to play a 5th throughout the game, however only the first starts face up. Each player has the same set card amount at all times (refilled to max during the draw step), and different attacks, techniques, equipment, etc all require costs in the way of discarding cards from your hand. In other words, the game becomes one of weighing between taking more actions in a single turn or playing more powerful yet fewer cards. Fighters are rotated 90 degrees each time they're damaged (like the Naruto tcg), only they can be damaged more than once. When a fighter is turned 360 degrees, he's replaced with the next one in that player's row. The game ends when one player runs out of fighters.
The HP tcg obtained quite a following and lasted a few years, which most tcgs with an ip attached rarely manage to do. YYH, on the other hand, fell victim to that trap and didn't last very long. Both of them are pretty innovative relative to a lot of other games out there, and if you can find some of either in bulk for cheap and a group willing to play with you, I'd give them a go.
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